Progress update

As you all know, updates have been quite sparse in the past few months. Effectively it might've seemed like the project ran out in the sand; in reality, Wiz and I have both been exceedingly busy. We realized that the game would never see the light of day if we continued relying on volunteers, because ultimately, making a game is a massive task that requires tons of man hours, man hours that volunteers with a life and job simply can't provide.

Long story short, we went pro. We've founded Working As Intended in Denmark, the company that now owns Dawntide. We've secured a healthy initial capital from private investors that will allow us to fund a development team while we secure further investment, which we have good expectations for. We've nearly signed a final game engine, acquired locales, and further developed our already extensive game design plans for the game - I'll be releasing snippets from our developer Wiki when our new website comes online for real in the near future.

In anticipation of all this, we will finally be shutting down the current alpha test phase. Soon, we'll be opening the next phase that should have more involved features, and we're really excited about that. I hope you'll stick around, I personally can't wait for Dawntide to come out because it's going to be an awesome game, and I hope you'll agree when I start releasing snippets. It's gone through quite a few changes though, so you might not recognize the EQ clone we originally had planned...