Home › Forums › Gameplay › Suggestions and Ideas › A continent with many water ways.
This topic has 6 voices, contains 17 replies, and was last updated by
Grimnir / NathanielHawk 116 days ago.
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| Author | Posts |
| January 7, 2012 at 12:07 am #11338 | |
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LordWiese Player
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Europe has many rivers that run through her, this made it easy for travel for those who had the money to build ships, and also made it easy for those who wished to raid, such as the vikings.. I would like to see a large continent with many rivers, it would just be a nice feature, and make travel fun, and also dangerous. I understand west vynn had 3 rivers that met through a lake in the middle of the continent, but Im thinking of something more diverse, where all the rivers do not met, but of course, some of them do…Some larger that others, shorter, more Strategic etc. Just a thought |
| January 7, 2012 at 3:13 am #11343 | |
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Bastiat Player
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If they took some attention to care that a few vital areas were really hairy, it would definitely make things interesting. Looking at the old map, it doesn’t seem that there are enough natural, vital choke points, mostly because it was just an a bunch of islands. More waterways, as you say, leading to some harbors or through crucial resource areas would definitely be cool. |
| January 7, 2012 at 3:21 am #11345 | |
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GMPathy GameMaster
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Personally I would like to see a large continent (25-30% of the landmass) in the centre with other large continents and small groups of islands around it. Have ONLY the main continent as PVE and everywhere else only accessable by boat. Another option,maybe have a couple of continents like the orignial vanilla wow with more smaller islands. Each large landmass would be the homeland for the vynn and the cervanti. The start areas would be 2-3 small islands of pve around the larger “nationions” As long as there are contained starter locations and a diverse areas for play outside of that I cant see a problem. Swimming is unlikely to be as easy as it has been so boats and trade routes will become important, however if mounts are going to be introduced rivers could become a real issue. |
| January 7, 2012 at 3:28 am #11346 | |
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LordWiese Player
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The main thing, that will make or break the point in building towns, is strategic areas of control, if you dont have this, then there is no real point in building towns And pathy, when you say only PVE, do you mean only mobs on the main island, and no where else? Or no pvp on it?as I would hate that, I like the way they had it, a starter area with no pvp. And I dont want to see many NPC towns, as I would like to see great player made nations.
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| January 7, 2012 at 3:35 am #11349 | |
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Bastiat Player
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About trade routes and stuff… Could you foresee the emergence of player-driven transport? If the only way to get off the “center” island as GMPathy suggests is by boat, and only players have boats (no NPC travel, let’s hope), then I could definitely see that whenever a trade ship pulls into port, there may be players waiting to negotiate passage on the docks. |
| January 7, 2012 at 3:40 am #11350 | |
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Bastiat Player
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Ditto what LordWiese said. No point in building player cities on sandbars. |
| January 7, 2012 at 3:44 am #11351 | |
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GMPathy GameMaster
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Just to clarify PVE starter zones, if players want to fight, or settle then you have to leave the safety of the start location. This way ships will be run by factions, who will hopefully guarentee a degree of safety at the other end of the journey ;) |
| January 7, 2012 at 3:44 am #11352 | |
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LordWiese Player
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Atm, you can swim where ever you want, but this is just for beta, so people can get around.. Hmm, thats not really something I have thought about, and yes, I dont want to NPC travel… Also, you could make it so if people get stuck on a Island, they can build a raft to get off, but it breaks up as soon as you hit land. Also, but Bastiat, I build a city on a Iceberg once ;) hehe |
| January 7, 2012 at 3:48 am #11354 | |
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Bastiat Player
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While I hate the idea of griefing, that would be quite hilarious: Newbie: “Yay, I’ve been waiting here for hours! My friends and I can finally start on a new island!” You fill in the rest! hahahaha |
| January 7, 2012 at 3:50 am #11355 | |
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Bastiat Player
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OK one time in SWG actually a friend and I took this newbie on a jetbike ride into the middle of nowhere on Tatooine to bring him to the “jetpack factory” where he would get a special jetback. We ditched him and he had to walk an hour back to civilization. Quite hilarious. It was OK because he was being a jerk to our RP friends. |
| January 7, 2012 at 4:05 am #11356 | |
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LordWiese Player
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Its a game, it needs risk :) |
| January 7, 2012 at 4:41 am #11364 | |
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Bastiat Player
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Makes your reputation all the more important too. |
| January 7, 2012 at 5:20 am #11366 | |
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LordWiese Player
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You will get one here, its only natural. |
| January 16, 2012 at 4:46 pm #11577 | |
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Simslasher Player
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Good idea! It would then be esier for te’x pirates to play the game! |
| January 16, 2012 at 5:17 pm #11581 | |
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Esquire Player
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Yeah Bastiat, there were several things in SWG where you could “grief” the griefers. Like the old “clicky” in the middle of the Krayt graveyard for the old elder quest, take them to the bottom of the DWB (before it was solo-able)and ditch them, or take them to the vette without telling them how to use the escape pods. The one that kinda got under my skin was all the “/quigonjin” deals that people used to do to new players. |
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