This topic has 6 voices, contains 17 replies, and was last updated by
Grimnir / NathanielHawk 116 days ago.
You must be logged in to reply to this topic.
Home › Forums › Gameplay › Suggestions and Ideas › A continent with many water ways.
This topic has 6 voices, contains 17 replies, and was last updated by
Grimnir / NathanielHawk 116 days ago.
| Author | Posts |
|---|---|
| Author | Posts |
| January 23, 2012 at 10:10 am #11810 | |
|
Grimnir / NathanielHawk Player
|
I think that games should be built up on a variety of land masses. I would also like to see a desert-like enviorment. All the different land masses should create obstacles to make it harder to travel. Say you’re a heavy armoured knight, then you shouldn’t be able to swim over a river wearing all your heavy armor. As many obstacles that’s created, as many ways to solve the problem of getting from point A to B should be provided. Temporary bridges, solid bridges (if its in your territory) should be possible to craft. Or temporary rafts as suggested above. If you have the skills to make such. |
| January 23, 2012 at 10:14 am #11812 | |
|
Bastiat Player
|
Good ideas Grimnir. |
| January 23, 2012 at 10:57 am #11814 | |
|
Grimnir / NathanielHawk Player
|
It would add more purpose with “travelling in a group” rather than just the protection of a large group. If the group have characters with a variety of skills it should be easier for them to get from point A to B rather than a group that consists of just combat characters. |
You must be logged in to reply to this topic.