Crafting components and quality

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This topic has 5 voices, contains 11 replies, and was last updated by Avatar of Aires Aires 537 days ago.

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Author Posts
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November 28, 2010 at 4:14 pm #4303
Avatar of Aalandriel
Aalandriel
Player

Is my eyes deceiving me or does the quality of a component not affect the final piece?

More specifically I’ve been leveling a weapon smith/carpenter and I’ve noticed that the handle quality doesn’t affect the final product at all. Only the tool and the ingots seem to have an effect.

I seem to recall reading something about this, but the thread eludes me at present.

November 28, 2010 at 4:14 pm #4304
Avatar of Tablix
Tablix
Player

You are correct, currently the only things that affect the quality of the finished item is the ore qual and the tool used to craft. I am pretty sure that further down the line all component stats will be used to calculate the final product quality. Even now there is still scope to improve quality by taking things to the extreme, try crafting a gleamsteal BS hammer, then use this to make another and you will notice your latest BS hammer is slightly improved still. Then when crafting your weapons you will get that small increase to the end product. When you add in craft specific perks you can dramtically increase the output quality as well as reducing fail rates, so the earlier you improve your tool quality the better.

November 28, 2010 at 4:14 pm #4305
Avatar of Aalandriel
Aalandriel
Player

Yeah that’s what I figured. In terms of how quality is calculated Dawntide crafting is very similar to SWG

November 28, 2010 at 4:14 pm #4306
Avatar of Aires
Aires
Player

Resources …. Please do not read if you are the kind that likes to discover things on your own..

Oak trees, I have not looked for them until tonight. Found my first one on Pirate Island , the little island in the middle of all the main Islands.
Oak tree = 50 unit resources
weight = 1.15
quality = 1.00
cond = 1.1

At least this is what I came across..

On North Vynn I found most of the lower quality trees , but also found maple and I am guessing Sequoia trees but at skill level 66 I could not chop down this one.
Maple = 50 unit resources
weight = 1.20
quality = 1.10
cond. = 1.0

November 28, 2010 at 4:14 pm #4307
Avatar of catnips
catnips
Player

there are many oak trees on starter island in fact there is one in town you start in, lets not send new folks off to PVP areas or places they are not able to deal with. if they dont need to go there , next the trees your talking about up north are called myrtles to gather without a fail takes a skill of 100 lumberjacking there are many of these trees however do to some recent patches there is only like 4 or so that you can get to because of fall threw cells, you fall threw threw the earth and play heck trying to get out let hope the nest pacth can fix some of this oh and for what its worth the myrtle is only .05 better than the sequoia found on starter island certianly not worth the risk to a starting player. last but not least the quality of any tree can very with the age of a tree not all oaks are 100 quality, this applies to all trees

November 28, 2010 at 4:14 pm #4308
Avatar of Tablix
Tablix
Player

Also worth mentioning lumberjack perks can affect the weight and quality of the wood you harvest. If you would like to publish data there is a wiki being created, which is probably a more appropriate place for such information as its easer to browse. Also in future tool quality will affect the harvest quality of materials.
With regards to harvest skills there is a simple corralation between skill level and what you can harvest, pear can be harvested from 0 skill but with fails, right up to Myrtle which requires 100 skill to avoid failures. It is much the same as mining the different ore types. Different trees yeild different quantities of wood, age does not matter only type.
While posting specific data is nice, it is variable depending on perk choices. You can happily achieve max skill in every gathering skill without leaving the start island, the only crafting proffesion i have found that requires specific materials is jewelcrafting and I have posted details on this elsewhere.

November 28, 2010 at 4:14 pm #4309
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Well gentlemen while I do appreciate your input , I think I will continue to post my information. If the Devs feel I am doing something I shouldn’t then I will follow any advice they may post.

catnips your information was helpful , and is welcome..but I need to say I did not promote new players going to pvp areas. I am just going to post what I find and the general area of where. As I did when I said I finally found silver on East Vynn , though it was a small amount. I don’t fully understand the randomization that the Devs are using for the ore , but I will figure it out. But lets not over do it on the pvp areas at the moment , a new player just needs to be careful. I have explored at least 90% of Dawntide now , and rarely run into other players so if they swing wide around the bad guys , spiders ,etc they should be ok. And again this is beta so whats it really matter.

Your not keeping anything you create , build or find anyway. Lets not forget what a open beta is

Tablix , I don’t want you to think your advice is not appreciated , it is. How ever I do not see anything wrong with posting what I find here. And no where in my post did I say this is written in stone , or that this is the only way it is. What I post is simply one toons adventure. I just ask that I be respected for my time , and my point of view.

My brother and I are taking screen shots , measuring distance , in time that is , how long it takes to swim from point a to b, or how long it takes to run from point a to b.
taking screen shots of resource locations etc, if they change so be it..

we are taking notes on how long , and how much material it takes to level this or that.. just doing everything we can to gather information. Back to posting some where else , we are in the process of putting a community website together, and when we have enough info we will go live with it. Just no big rush there is still much to do, and a great deal of time to do it, this game is no where near ready to go live…

Would enjoy working with you guys as well , instead of at each others throats , ( a little exaggerated there but you both know what I mean)
I hope LoD is here to stay ,but time and players will determine that. However either way I am here to stay. I like the game , the in game art and most of the game mechanics. And believe this has much potential if the Devs can release a working game in the next 12 to 18 months.

So once again thank you for your advice , just don’t be upset if I don’t follow it to the letter, lol. And please feel free to correct or add to anything I post.

have a great day

November 28, 2010 at 4:14 pm #4310
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With regards to harvest skills there is a simple corralation between skill level and what you can harvest, pear can be harvested from 0 skill but with fails, right up to Myrtle which requires 100 skill to avoid failures

I would have to question this , unless I don’t understand what your saying. As to the tree (Myrtle) I was able to chop on but not harvest. It didn’t just tell me I failed to harvest it, but it told me my skill was not high enough indicating no chance of harvest at this level, 66.

November 28, 2010 at 4:14 pm #4311
Avatar of Tablix
Tablix
Player

Farouc, you are correct in your findings, you can attempt to gather/chop/harvest below the skill level required to actually get the resource, you will still get the skill gain associated with an attempt but you will not always get any yeild. I use the word harvest to explain gathering of a resource be it stone herbs or wood rather than specify the individual skill. I would recommend training skills on things where you can guarentee gathering some materials you can use, otherwise you are possibyl wasting the opportunity to train a crafting skill.

@ Herc, the reason I suggested posting on the wiki is that this site could very easily get clogged with pages of data that would be very hard to search. When you consider there are 100′s of different items of varying weights, qual. any type not to mention conductivity, all variable due to perks then you will see the mass of data you are trying collate is going to quickly overtake discusion on the forums. There are several testers trying to update the wiki and build it for the community, and you may be duplicating each others work. The dev’s are still updating the forums, adding features for faction use and other tools, I just dont want to see you wasting your time and effort. I appreciate and encourage peoples dedication to helping others and the community as a whole I was only offering you a solution to creating your own pages when the wiki is still under construction. There is still lots of data missing regarding different resource types, mob spawns, trade skills so you could be very valuable addition to the team already working on it. With regards to mapping the world, the dev’s plan to update the map in game “in the future” so hopefully this will help you with your research.
I am not a forum moderator so continue to use them as you see fit.
Happy hunting..

November 28, 2010 at 4:14 pm #4312
Avatar of Aires
Aires
Player

Hey bro ( Farouc) see your up early .

Hello Tablix , thanks for the information , I am sure my brother didn’t mean anything negative , its just that we don’t feel like we have been very welcome by the forum community. But no big thing.

As to the wiki we have looked at it. And may decide to help with it, We still have much to learn about the game. As well as we enjoy doing our own thing , we make no secret of that. Just meaning we are putting together a community website of our own. We both see much potential in this virtual world. And are looking at it as a future hobby where much time will be invested.

With regards to mapping the world, the dev’s plan to update the map in game “in the future” so hopefully this will help you with your research.
Tab could you expand on this statement please.

I have heard everything from the world is going to change to well ???

I can see more land mass being added , some more islands , and polish; and then who knows if the game kicks butt at launch..:)
But at this point the largest land mass ( West Vynn) is void of working objects. And the world as a whole has many things to fix. All I am saying is I have heard other players say they think the world is going to change completely. Well never say never I guess , but being in the industry and being an artist that creates these in game props , .ie everything from character creation to the buildings and trees plants that you see. I just don’t see that happening. All objects must be placed and tested , ie the open beta. Can different maps (land masses) be created at the blink of the eye , sure. Will these function as needed , nope. not without much work. I tell ya I don’t envy the coders , they have their job cut out for them. Object item placement , making sure things work as needed, that ya just can’t walk through a wall , or that a creature isn’t floating in the air, etc etc etc. sorry did not mean to rant on , what I am saying is the world you see is the world that will be in game. Much polished and functioning correctly we all hope . But this will pretty much be the world of Dawntide..

And I think they have created a beautiful virtual world, hope to see more…

November 28, 2010 at 4:14 pm #4313
Avatar of Tablix
Tablix
Player

Just for info, at launch of open beta there simply wasnt a west vynn hence the lack of interactive objects now, this was only added about 2-3 months ago. I think you will see large improvements to west vynn over the next few patches. The way things are mapped currently I dont think you will find the world changing in its shape and structure, that being said i dont see why the continents and islands cant me moved around or rotated etc as it would just be a case of restructuring the cells, this island design is very useful in that manner. No two continents share a cell, meaning there is usually a blank cell between each. This could allow the dev’s to pick up and drop entire continents (existing) where they choose. I may be wrong on that but it would add some spice come release if nobody new the layout of the world.
With the whole island concept it does allow lots of room for expansion in the future, maybe as the community outgrows existing landmass the dev’s could add more. I am no technical expert but I think Wiz has got a pretty good team working very hard on fixing existing issues as well as trying to keep introducing new content and features. My comments regarding the in game map however was not really related to the layout of the world and the location of teh continents, more to do with the UI side of the map and making it more interactive and user friendly. I am sure the dev’s would give you some more information on irc if you ask nicely, they wont lie to you for sure but they may want to keep it under wraps until finished.
With regards to the community, please dont feel your input is not welcome, as all opinions will make a better game at the end of the day. Catnips and I have been on the recieving end of some very harsh criticism in the past from people who have only hung around for a very short period of time. This has led us to become a little defensive when it comes to people making comments regarding us trying to help others out. I am sure you and your brother have the best of intentions, and I believe in another thread you took offence to a post that was not directed at either of you, catnips has since removed his posts for fear of causing anyone further offence. We both want the best for this game, as it seems you and your brother do also, so we are all ont he same team if not in the same factions. Please continue to offer suggestions and opinions as I have been known to change my own after reading others thoughts.

As always, happy to offer any advice you may require.

November 28, 2010 at 4:14 pm #4314
Avatar of Aires
Aires
Player

Thanks Tab,

I too think the island idea is unique and may offer more flexibility than other games have had. I think it is a great concept. But I think where it will come in handy is in the expansion when needed. All in game objects have coordinates to which they are set too. along with pages of code to determine how they function in game. static objects , roaming objects etc, I am guessing I am not saying anything you don’t already know. However that being said the only way I can see this game being different when they go live is if they have an instance of this world running behind closed doors so to speak. But thats another can of worms, lol. And being this is a small dev team I doubt it.

What I would think possible at launch would be a few more islands possibly still under construction , and of course polish of existing content..

Don’t get me wrong I think it is a great game, very unique in certain ways , beautiful art for a MMO, a well thought out crafting system, with unlimited possibilities.

Oh and bye the way I am much happier that we are all communicating on a civilized level , thanks

Herc

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