Home › Forums › Community › The Tavern › Dawntide Roleplayers Community.
This topic has 7 voices, contains 19 replies, and was last updated by GaelicWarlord 87 days ago.
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| October 17, 2011 at 1:24 pm #9310 | |
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Grimnir / NathanielHawk Player
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I’ve been following/playing Dawntide for over a month now. Even if it contains a few bugs, which is understandable, the features of this game have impressed me beyond expectations. This game possesses features that makes it a very interesting scene for roleplaying. I know that many have different definitions of roleplaying. My definition is that you play your character as the character and not as yourself. Politics, trade, wars and everything involved within the game becomes (according to me) more interesting when there’s a background and meaning to it beyond the rather obvious need of resources. Its games like these that catches my interest. Its also a reason I’ve played UO for 11 years without being able to become hooked on another game, until now. I’d like there to be a community of roleplayers, even before the game is actually launched. And due to this I wish that everyone who does feel that they share same interests as me, contacts me either on mail(joo_gabriel@hotmail.com) or ICQ (345485202). You can also give me a shout in game (characters: Grimnir, Idun, Durmir). Any kind of feedback in this thread is also most welcome. |
| October 17, 2011 at 4:24 pm #9316 | |
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GMPathy GameMaster
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I am not a massive roll-player these days, but in my youth was an avid pen and paper player. I have always found transferring this into an online game difficult due to intergrated servers. I will happily support anything you wish to achieve in beta and beyond with advice, and any physical in game support if required. I have spoken with the dev’s in the past about GM based content, hopefully this is something that can be achieved post release, with events for the RP community. I cant make promises but I do feel that Dawntide offers a lot of the tools that the RP community requires, and will do all that I can to support your chosen playstyle. Regards |
| October 17, 2011 at 11:34 pm #9535 | |
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LordWiese Player
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We used to do some RP events for my old factions (republic of glendor) and yes, this game does have a good setting for RP…At the moment, I play a RP mod for mount and blade, pretty fun, great group of people. |
| October 18, 2011 at 9:29 am #9552 | |
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Grimnir / NathanielHawk Player
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Your help will be most appriciated Pathy. @LordWiese: |
| October 18, 2011 at 9:40 pm #9562 | |
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LordWiese Player
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Well, this game has its limitations as well….Mount and blade offers the best medieval role play you are going to find, this has to do with its combat, and its maps, and modding tools…….And this game does not look like its going live any time soon, so as soon as I can get back in game ,I will work on puting together a role players clan or something of the sort. |
| October 18, 2011 at 11:13 pm #9565 | |
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GMPathy GameMaster
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Lordwiese can you send me a PM (click my name) and give me details of what your issues are. I will do what I can to try and assist in getting you back in game. I was out the loop for a couple of weeks and missed the point where your problems began. |
| November 18, 2011 at 8:08 pm #10260 | |
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MouseCaneta Player
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Roleplaying is the first thing I seek in MMORPGs, that’s why I’ve only played Ultima Online for a long time, it had limitless possibilities for roleplaying due to it’s sandbox nature. I’ve been following this game’s development and it seemed to me that this could be the next generation MMORPG I was seeking. I just hope it does not start at some point in the future to look like the other games wish shinny colorful armors and giant lightning swords and that kind of thing that, in my opinion, destroys the possibility of interesting roleplaying. I love this medieval simple crude feeling that this game has until this point and I’m glad that someone started a roleplaying community already, even before the game is released. |
| November 22, 2011 at 8:28 am #10328 | |
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Grimnir / NathanielHawk Player
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Welcome MouseCaneta. I too was stuck in Ultima Online for a very long time, and that was mainly only because of the roleplaying there. So far its still been an unbeaten game when it comes to roleplay. I’m hoping to see such quality roleplay be infused in the game of Dawntide. |
| January 7, 2012 at 9:33 am #11370 | |
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Alurie Player
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As far as RP goes, I notices WoW has good RP.. (You have to go on the right server though, like Moon Gard) But I really hope to see this game blossom with it (: It really does seem like an amazing atmosphere to RP in.. I cannot WAIT untill it launches! Hehe |
| January 10, 2012 at 10:11 am #11446 | |
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Grimnir / NathanielHawk Player
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Never tried WoW RP, as I never tried playing WoW at all. The surroundings proved too cartoonish for my liking, and I’ve never been a fan of online games based on leveling. I also hope that RP evolves into a larger group here in Dawntide, there’s a lot of potentional and I could see the outcome of some communital work being that a lot of people who do enjoy Roleplay would gather in this game. The most important thing being that they know where to go. |
| January 17, 2012 at 3:58 am #11593 | |
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Agrinja Player
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I miss good ol fashion serious RP. Political Maneuvering, Assassinations, Honor, Love (not talking about ERP or Cybersex), and War. Coming as a long time player and one of the few RP’ers from Asheron’s Call, we did alot of cool things and the devs were all about it, even the non-roleplayers get misty eyed when mentioned the Shadow Wars. I’d like to see battles between two player factions then unite against a common foe. Nostalgia aside, I would definitely invest in a RP community, and GM Pathy, that is awesome sticking up for us RP’ers and I know from experience even non-role-players enjoy GM Events, if wanted I can cook up suggestions soon as I grasp a better understanding of Dawntide’s lore and depth, to make sure it makes sense. :) |
| January 18, 2012 at 2:23 pm #11632 | |
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GMPathy GameMaster
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I am a massive believer that a solid RP community sets a foundation for an MMORPG that is essential for longevity. By investing dev time in providing a few RP tools than players get enjoyment for 10x the time invested so is a good use of developer time, unlike some other mechanics and systems I could mention. It would be nice if the GM’s were allowed to actively assist in running player events as they have tools that would make things very dynamic, such as removing a boat by a “thief” and dropping it somewhere else with a reward added to the hold. This would allow a group of RP’s to “hunt the bandits, or search for the stolen boat”, or beyond that a GM “could” play parts of a story line that cannot be griefed or kiled by other players, or work as a free thinking ally to a party of RP’s. While this sort of activity cannot be guarenteed I would like to see WAI take hold of the concept of REAL GM’s like in the old days not scripted workers or bot systems. While these sort of activites are obviously going to be secondary to community/player issues it is a good way to get staff and players working together. I remember in days gone by knowing GM’s in other games who would log off from working as a GM only to log straight back in on their normal accounts and play for 5-6hrs with their guild. This I think is sadly missing from games today as the “outsourcing” of staff means GM’s are no longer gamers but customer service reps in a call centre environment. The commercialisation of the MMORG culture has turned a hobbyist society with real friendships into a “fun factory” with proffessionals doing a job while the customer is exactly that, a source of income not a person. While I am a little weird in my opinions I think that some game company needs to take customer service to the next level and actualy ENGAGE with the customer, not just to sort out billing issues or fix a bug but to actually try to enhance the playing experience live. A huge AAA company cannot invest enough staff in a muli-realm game to take on this sort of challenge, where-as a game like EVE or Dawntide, with a single persistent server, with a smaller playerbase could certainly attempt it to try and revolutionise the industry. Going way off topic as usual, this moderator needs moderating. |
| January 18, 2012 at 2:54 pm #11635 | |
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Agrinja Player
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Lmao outstanding all the same, GM assisted Player Events is something I used to do for my server way back in the NWN days, but then again, was a hobby for me. However, what would WAI think of GAME centric events that depending on the actions of players effect the whole world, or maybe a few burned cities? I am no programmer and NWN in terms of changing the world would be vastly more complicated then a simple engine like Aurora, but still, could there be an evolving world plot? (P.S. I’ve never heard outside player ran NWN servers any GM helping a group of RP’ers with helping forwarding a player made story arc, so that revolutionary idea alone, I salute you. :) ) |
| January 18, 2012 at 2:55 pm #11636 | |
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Grimnir / NathanielHawk Player
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What if there was a system that allowed the faction leaders the ability to form quests for their factions. Something I find is an extremely good idea. This was not possible in UO. However, in the guild I roleplay in, they decided to create their own task system on a forum ( http://www.grd-europa.co.uk/forum/forumdisplay.php?f=11 ). It worked very well, but it required quite a lot of administration. I myself was part of such administration. A lot of the time was spent on making up new ideas. A simple quest-giving system where the leader(or high ranked faction member) can make a description of what needs to be done, along with a reward (which the faction pays for, not something “given by the game”) and something called “reputation points” or “Renown” (which could be a system used for promotion within factions) it would be a good way to keep factions active. Especially a good way to have factions socialise with eachother. As for having GMs (as in game moderators) involved in happenings in the game. It should be an option, but not forced. What I felt destroyed a lot of the role-play community in UO was the EMs (event moderators) attempt to focus a lot on the worlds storyline to people mostly interested in recieving “cool event items”, without taking the roleplaying guilds history in consideration. And it became quickly a feeling of “pleasing the massive crowd” rather than creating actualy interesting context. Which ended with unhappy roleplayers along with an item craving crowd. What I learned from that personally is that there really needs to be a fully active and fully working communication between Game Masters, Roleplaying groups and Non Role players. Otherwise someone will feel left out or trampled on. And probably leave the game. |
| January 18, 2012 at 5:28 pm #11643 | |
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GMPathy GameMaster
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Grim that is one of my concerns too, that the player events become more about the reward than the taking part. I am all for assisting players to drive the world content, and would even say it could be taken even further in terms of a “ongoing law” that could create new GM driven content, and recorded in a form of game blog. Factional wars would be recorded by GM’s in this blog as well as server gossip or RP activities. The history of the game is then recorded for all time and people can become renonwned through this. Even if it was a daily or weekly blog update, there could be room for members of the community to assist in updating this. I would be say its difficult to ballance the level of interaction, and that would come down to some form of guidlines set out by the dev team. If these events are ongoing and regular with minimal rewards beyond a token such as minimal gold then the journey is more important than the reward so to speak. The events would need to be varied, in style, time involvement, time zones, risk and reward to allow as many people to participate as possible. There could be small hunting challenges, group conquest challenges, gathering and crafting objectives, exploration and orienteering objectives as well as more combat specific challenges. It could be a case of hunting and tracking a character played by a GM and killing them for a reward or simply making 10 sets of leather armour for the crown or even manufacturing 100 cups and plates for teh capitals orphanage. These need to be rewarded in some way, but never for more than a few token gold and a little name post in the weekly blog update. The time investment would be large from a management perspective but in my opinion is good value for money, as it keeps GM’s working, the GM’s interacting, the GM’s become visable to players, the players work together, the community works together, the content is constantly evolving and offering players ideas about how to create their own content, the RP community have paths to follow and from my perspective something that will be good for the long term of the game IT WILL BE THE ONLY GAME OFFERING THIS SERVICE. While it would probably require that one GM would be required JUST for these purposes it would only take a schedule to be set up and some basic guidlines and principles to be created. There is going to be a need for constant GM activity in game, which means staff available in all time zones there will be times when these GM’s have no queeries to deal with. This time can be used to plan and set up events, and then when these events are taking place schedule for more GM’s to be available to cover the increased workload. The workload is the primary concern as any other issues can be worked out. If WAI feel it is worth investing in terms of manhours I would think it would pay for itself in the long term. Not something I have any control over, but it is the sort of thing that a dedicated group of RP’s can test in beta as a form of project to prove to the dev’s it could work in a live game. As this is the RP forums this would be the best place to get this started. Not everyone want to or has teh time to run this kind of thing, but I will happily try to assist if someone wants to take it apon themselves. If someone wants to start this as a project I would suggest setting up a forums user-group so that all wishing to participate can register and a flow of information can start. |
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