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Tagged: Community, Dawntide, Roleplay, Roleplaying, RP
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| Author | Posts |
| November 22, 2011 at 9:34 am #10329 | |
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Grimnir / NathanielHawk Player
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I have created a group called “Dawntide Roleplayers Community”. This is not even close to a completed community, however starting from today and forward I want it to serve as a forum for all who are interested in the idea of making Dawntide one of the best games to roleplay in. You don’t have to be leader of a faction, you don’t even have to be in a faction, you don’t even have to share anyones opinion when it comes to the idea of a Roleplayers Community. Everyone have an equal say. Constructive criticism is most welcome. Trolling is not. I’m aware that there’s a large group out on the internet that enjoys Roleplay, I’m also aware and I have personally experienced how fun roleplaying can be under the right circumstances and settings. It is my personal goal, hopefully with help from others that shares my interest, to make Dawntide stand out from other games by having a Roleplaying Community that’s strong, solidaric and self-critical. A community that always accepts and aims to improve its flaws. A community that can differ IC from OOC on a mature level. A community with zero-tolerance against OOC drama and trolling. Which also radiates an OOC helpful attitude and mutual respect towards newcomers both individual ones or new roleplaying factions, and foremost, eachother. If you feel that you want to take part of the creation of above described Rolplayers-community, or in some other way be involved in its progress. Please go to our group and request membership here: If you have any other questions feel free to send me a private message via my profile. Take care! |
| November 22, 2011 at 3:26 pm #10340 | |
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GMPathy GameMaster
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While I cannot really participate in activities I fully support this, and will assist in any way I can even if it is just with information or suggestions. |
| November 28, 2011 at 11:59 pm #10459 | |
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LordWiese Player
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Im in. |
| December 22, 2011 at 6:48 am #10911 | |
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LordWiese Player
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So, are we still going to do this? |
| December 22, 2011 at 3:18 pm #10917 | |
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Grimnir / NathanielHawk Player
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Of course, I’m currently just very busy in real life with christmas knocking on the door. Once it is over, its new-years preperations. During the holidays I try to put all my focus on family in friends. Rest of the year I’ll most likely spend on Dawntide ^^. We’ve gotten more and more members on the group, which I’m glad for. However it is not as effective when it comes to discussions as forums. I want to ask some questions to the people involved. Who are free to respond in this thread. 1. What kind of roleplay do you like and would you like to see in the future of Dawntide? I will look forward to your answers. Merry chirstmas and happy new year everyone. |
| December 22, 2011 at 10:47 pm #10941 | |
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sonicspeedx13 Player
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awesome idea and always loved roleplaying in MMOs, especially when they are sandbox style. so sense I just read all that I’ll go and answer the questions lol
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| December 23, 2011 at 8:47 am #10964 | |
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Grimnir / NathanielHawk Player
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I think the nomadic idea is a very good idea. Mostly because it’s so non-territorial. Other more territorial guilds would view a nomadic guild either as a benefit or a threat in terms of war. And getting them to join one or another side would prove to have a -very- interesting form of diplomatic RP. As for trade you do have the skinning skill, and herbalism, two things that could be a key factors of trade for such a tribe, however if its done in someones territorial, they’d become, as you said, outcasts. I really like your idea, and be glad to help where I can so that you may evolve your idea and get a sturdy foothold in these lands. Great read, keep it up! |
| December 23, 2011 at 12:10 pm #10965 | |
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Parelski Player
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Damn, I haven’t yet played the game, but just by reading it’s awesome! Now that I can see that there’s even RP in here, I am just god damn stunned!! I hope they restore the game very fast so I can finally play xD! |
| December 23, 2011 at 1:10 pm #10968 | |
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Grimnir / NathanielHawk Player
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Glad to see you here too Parelski. It will be interesting to see the development of RP here. I think the most important thing is for people to know that there are other players interested to have RP in this game. If the word spreads wide enough, we’ll become even more. Please do add your two cents about my questions above. I’m interested in hearing more opinions. |
| December 23, 2011 at 3:23 pm #10974 | |
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LordWiese Player
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As you know I ran the largest RP faction that game has seen, I am pretty sure of that….As of right now I play a RP mod for mount and blade warband, that game itself is based around PVP, but the mod is based around team work, which in turn is based around Kingdom RP….. But, to limit RP in dawntide to one area, well, that just makes no sense, since the different kinds of RP you could do here is almost limitless. The important thing is that RPers stand in contact on Steam, Teap Speak, forums etc. I am a member of the games oldest faction Knights of Marr, we are not a RP faction, but I would have no problem opening up a faction on the side, or, building my own city for RP, Im sure the guild would have no problem with this as I did it before. I built a city on the snowy island just northeast of North Vynn, which I took a break and came back and my faction mates had built it up more and made it look nice. |
| December 24, 2011 at 12:09 am #11006 | |
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Gypsy Player
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1. I find plots/storylines interesting, but really enjoy the spontaneous rp that springs from meeting a stranger while out adventuring. 2. My PvP experience is limited in the one-on-one sense, but I can see how it would add an element of danger and dependency on community. While I’ve never played a criminal character, I always thought a proper crime element was missing from UO and that the game rules and rp rules really limited players who choose that type of playstyle. As far as I understand, the PvP system in Dawntide would allow someone to rp a criminal quite well. 3. That would be a first for me, but I would lean toward a guild with the primary goal of exploring. I imagine starting out as a group of rag-tag adventurers with a variety of skills, backgrounds and temperaments, using the talents of everyone in the group to survive off the land. I too favor Sonic’s idea for a nomadic guild. I would likely want to carve out a small corner of the world eventually for a humble home, but if there was a good camp system (such as a tent for a secure logout and semi-safe temporary storage I would be estatic). |
| December 24, 2011 at 9:59 am #11011 | |
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LordWiese Player
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I could see a hard part of the world to settle becoming nomadic in a sense, with maybe a central city…. But for the most part, people will come to this game to build things, RP kingdom RP, so I think the best way to handle things is to just let your members know that it is all for fun, and when it comes time ot really discuss faction problems(because they pop up all the time in this game by its nature) they everyone is equal. |
| December 29, 2011 at 2:52 pm #11102 | |
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Grimnir / NathanielHawk Player
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I think a common misstake a lot of people does when creating guilds is that they don’t take the player base or numbers of interested RPers in considiration. I mean, an empire is not an empire if there’s only 5 active members. Neither is it an army. Hence why I find the Nomadic idea to have even grander success than someone trying to start up a whole empire without an idea regarding how many interested RPers there are. With a nomadic group you can then grow into tribe, and escalate from that. A very good base of guild concept. |
| December 29, 2011 at 4:53 pm #11103 | |
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GMPathy GameMaster
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I have been thinking about expanding apon the nomadic concept a little, and possibly this could be expanded a little to be a merchant style faction. This could include some dedicated crafters for self sufficiency, the pvp/combat focused players as a means of defence adn work along a travelling and merchant system. By travelling and working as a group players could use the ecomonic systems to dictate the trade routes they travel and incorporate internal RP as the group travels, crafts and trades. By using this system you can offer something for everyone and without the need for a settlement. The faction could even set up naval trade routes if required to allow the more static type of player to craft boats and act as local merchants. By having no set location you can offer many services to many players both within the RP group and outside. |
| December 29, 2011 at 11:11 pm #11104 | |
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LordWiese Player
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I would love to form up a faction of pure crafters/merchants, sorta like a guild….Would be great for RP, we would take in new players and teach them, make them our apprentices for a while till they become 100% in our guilds selected crafting skills. Would also be good for trade, I might just do it if I can get some friends to form it up, I will remain in KoM as well of course.
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