Dawntide Roleplayers Group

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This topic has 7 voices, contains 25 replies, and was last updated by Avatar of LordWiese LordWiese 140 days ago.

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November 22, 2011 at 9:34 am #10329
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

I have created a group called “Dawntide Roleplayers Community”. This is not even close to a completed community, however starting from today and forward I want it to serve as a forum for all who are interested in the idea of making Dawntide one of the best games to roleplay in. You don’t have to be leader of a faction, you don’t even have to be in a faction, you don’t even have to share anyones opinion when it comes to the idea of a Roleplayers Community. Everyone have an equal say. Constructive criticism is most welcome. Trolling is not.

I’m aware that there’s a large group out on the internet that enjoys Roleplay, I’m also aware and I have personally experienced how fun roleplaying can be under the right circumstances and settings.

It is my personal goal, hopefully with help from others that shares my interest, to make Dawntide stand out from other games by having a Roleplaying Community that’s strong, solidaric and self-critical. A community that always accepts and aims to improve its flaws. A community that can differ IC from OOC on a mature level. A community with zero-tolerance against OOC drama and trolling. Which also radiates an OOC helpful attitude and mutual respect towards newcomers both individual ones or new roleplaying factions, and foremost, eachother.

If you feel that you want to take part of the creation of above described Rolplayers-community, or in some other way be involved in its progress. Please go to our group and request membership here:
http://www.dawntide.net/groups/

If you have any other questions feel free to send me a private message via my profile.
I hope to hear from many of you.

Take care!

November 22, 2011 at 3:26 pm #10340
Avatar of GMPathy
GMPathy
GameMaster

While I cannot really participate in activities I fully support this, and will assist in any way I can even if it is just with information or suggestions.

November 28, 2011 at 11:59 pm #10459
Avatar of LordWiese
LordWiese
Player

Im in.

December 22, 2011 at 6:48 am #10911
Avatar of LordWiese
LordWiese
Player

So, are we still going to do this?

December 22, 2011 at 3:18 pm #10917
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

Of course, I’m currently just very busy in real life with christmas knocking on the door. Once it is over, its new-years preperations. During the holidays I try to put all my focus on family in friends. Rest of the year I’ll most likely spend on Dawntide ^^. We’ve gotten more and more members on the group, which I’m glad for. However it is not as effective when it comes to discussions as forums. I want to ask some questions to the people involved. Who are free to respond in this thread.

1. What kind of roleplay do you like and would you like to see in the future of Dawntide?
2. What are your opinions regarding RP-PvP?
3. If you were to run a guild, what concept would said guild have?

I will look forward to your answers.

Merry chirstmas and happy new year everyone.

December 22, 2011 at 10:47 pm #10941
Avatar of sonicspeedx13
sonicspeedx13
Player

awesome idea and always loved roleplaying in MMOs, especially when they are sandbox style.

so sense I just read all that I’ll go and answer the questions lol
1:I like anything to the normal everyday just go about your business as a normal person to the high adventure. I’d like to see many forms of roleplaying to in-game religions, cities, towns, crime, law, hunting, political, work,business, transport, seafaring, ect ect, groups of roleplayers that can be linked together (they all don’t have the be apart of one guild/faction/what ever) to be ever growing and ever changing, simplicity to complexity. where one event could trigger many.
2:RP-PVP I could be fine with the warfare, which would bring the best RP-drama and fun in my opinion as long as everyone is having fun with it, I could be fine with the more bandit crime type of pvp if it does not turn to a sort of grifing and such. I want to note i just signed up a few days ago so I don’t know the many systems they have put for PvP and crime and all that.
3: If I would ever really run a guild…which would be interesting…I’d like it to be a bit sorta nomadic, more freedom-like, traveling from place to place, never really settling, never really finding a place within any sort of controlled faction type, sorta where the outcast go or the people who are not fans of the whole staying in one place or rather just like to be free?
roleplaying back story wise it I would probably branch out to sorta outcasts from long ago who were exiled and now just roam about freely. add a few interesting tales and more in depth.
well now that I’m done writing this I now want to go try and write this out…who knows? maybe it will come to light. Probably not though lol.

December 23, 2011 at 8:47 am #10964
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

I think the nomadic idea is a very good idea. Mostly because it’s so non-territorial. Other more territorial guilds would view a nomadic guild either as a benefit or a threat in terms of war. And getting them to join one or another side would prove to have a -very- interesting form of diplomatic RP. As for trade you do have the skinning skill, and herbalism, two things that could be a key factors of trade for such a tribe, however if its done in someones territorial, they’d become, as you said, outcasts. I really like your idea, and be glad to help where I can so that you may evolve your idea and get a sturdy foothold in these lands. Great read, keep it up!

December 23, 2011 at 12:10 pm #10965
Avatar of Parelski
Parelski
Player

Damn, I haven’t yet played the game, but just by reading it’s awesome! Now that I can see that there’s even RP in here, I am just god damn stunned!! I hope they restore the game very fast so I can finally play xD!

December 23, 2011 at 1:10 pm #10968
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

Glad to see you here too Parelski. It will be interesting to see the development of RP here. I think the most important thing is for people to know that there are other players interested to have RP in this game. If the word spreads wide enough, we’ll become even more. Please do add your two cents about my questions above. I’m interested in hearing more opinions.

December 23, 2011 at 3:23 pm #10974
Avatar of LordWiese
LordWiese
Player

As you know I ran the largest RP faction that game has seen, I am pretty sure of that….As of right now I play a RP mod for mount and blade warband, that game itself is based around PVP, but the mod is based around team work, which in turn is based around Kingdom RP…..

But, to limit RP in dawntide to one area, well, that just makes no sense, since the different kinds of RP you could do here is almost limitless. The important thing is that RPers stand in contact on Steam, Teap Speak, forums etc.

I am a member of the games oldest faction Knights of Marr, we are not a RP faction, but I would have no problem opening up a faction on the side, or, building my own city for RP, Im sure the guild would have no problem with this as I did it before. I built a city on the snowy island just northeast of North Vynn, which I took a break and came back and my faction mates had built it up more and made it look nice.

  • This reply was modified 147 days ago by Avatar of LordWiese LordWiese.
  • This reply was modified 147 days ago by Avatar of LordWiese LordWiese.
December 24, 2011 at 12:09 am #11006
Avatar of Gypsy
Gypsy
Player

1. I find plots/storylines interesting, but really enjoy the spontaneous rp that springs from meeting a stranger while out adventuring.
Something I’d like to see is lore and culture developing from player creativity in addition to any predetermined game lore provided.

2. My PvP experience is limited in the one-on-one sense, but I can see how it would add an element of danger and dependency on community.

While I’ve never played a criminal character, I always thought a proper crime element was missing from UO and that the game rules and rp rules really limited players who choose that type of playstyle. As far as I understand, the PvP system in Dawntide would allow someone to rp a criminal quite well.

3. That would be a first for me, but I would lean toward a guild with the primary goal of exploring. I imagine starting out as a group of rag-tag adventurers with a variety of skills, backgrounds and temperaments, using the talents of everyone in the group to survive off the land.

I too favor Sonic’s idea for a nomadic guild. I would likely want to carve out a small corner of the world eventually for a humble home, but if there was a good camp system (such as a tent for a secure logout and semi-safe temporary storage I would be estatic).

December 24, 2011 at 9:59 am #11011
Avatar of LordWiese
LordWiese
Player

I could see a hard part of the world to settle becoming nomadic in a sense, with maybe a central city….

But for the most part, people will come to this game to build things, RP kingdom RP, so I think the best way to handle things is to just let your members know that it is all for fun, and when it comes time ot really discuss faction problems(because they pop up all the time in this game by its nature) they everyone is equal.

December 29, 2011 at 2:52 pm #11102
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

I think a common misstake a lot of people does when creating guilds is that they don’t take the player base or numbers of interested RPers in considiration. I mean, an empire is not an empire if there’s only 5 active members. Neither is it an army. Hence why I find the Nomadic idea to have even grander success than someone trying to start up a whole empire without an idea regarding how many interested RPers there are. With a nomadic group you can then grow into tribe, and escalate from that. A very good base of guild concept.

December 29, 2011 at 4:53 pm #11103
Avatar of GMPathy
GMPathy
GameMaster

I have been thinking about expanding apon the nomadic concept a little, and possibly this could be expanded a little to be a merchant style faction. This could include some dedicated crafters for self sufficiency, the pvp/combat focused players as a means of defence adn work along a travelling and merchant system. By travelling and working as a group players could use the ecomonic systems to dictate the trade routes they travel and incorporate internal RP as the group travels, crafts and trades.

By using this system you can offer something for everyone and without the need for a settlement. The faction could even set up naval trade routes if required to allow the more static type of player to craft boats and act as local merchants.

By having no set location you can offer many services to many players both within the RP group and outside.

December 29, 2011 at 11:11 pm #11104
Avatar of LordWiese
LordWiese
Player

I would love to form up a faction of pure crafters/merchants, sorta like a guild….Would be great for RP, we would take in new players and teach them, make them our apprentices for a while till they become 100% in our guilds selected crafting skills.

Would also be good for trade, I might just do it if I can get some friends to form it up, I will remain in KoM as well of course.

  • This reply was modified 141 days ago by Avatar of LordWiese LordWiese.
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