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Tagged: Community, Dawntide, Roleplay, Roleplaying, RP
| Author | Posts |
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| Author | Posts |
| December 29, 2011 at 11:50 pm #11106 | |
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Bastiat Player
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If I were to make my own faction, it would be in the Dutch East India Company model, perhaps portraying a trading outpost/colony/hub/port in the Dawntide world of the larger company. Like the DEIC, its objective would be securing economic domination with a thriving network of craftsman and securing these interests with the company’s military arm. In Dawntide, I would hope for this faction’s settlement to be a beacon of commerce, where merchants could gather safely in a thriving trade environment. RP wise, I think this setup offers a lot of versatility in participation and offers a common goal to be proud of (developing the trading hub). I only played for a few days in Dawntide before it went offline for its makeover, but if there are any experienced players who would like to help start this idea, I’m all in. I’m an experienced RP mmo guy, mostly from SWG days. As far as RP-PvP is concerned, I am not someone who is going to start over a new character because my guy got killed by some bandit. I will certainly play to injury, robbery, disease, poisoning, etc., of what events may unravel, but I refuse to kill my character in the course of RP. |
| December 29, 2011 at 11:56 pm #11107 | |
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LordWiese Player
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Bastiat, Im all in if you want to, we have had this idea in the past….And well, if its only for trade, it fails, but if their is RP as well, it gives people a reason to come…. We should build a sort of Venice of dawntide if you will, and see if it works in beta…A flat Island would be best I think, so we could build it without limits of trees and other things. I knew of one to the South. But we also have to consider where the main population and trade routes will be. |
| December 30, 2011 at 12:11 am #11109 | |
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Bastiat Player
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I like the Company model more the Doge model. I think people would feel more involved if they were shareholders or “companymen” rather than subjects, but that’s just my preference. The general idea is solid though. If we do our jobs right, we won’t have to worry about your last point. If we build it, they will come. If we’re a major supplier of a variety of goods that can be safely assembled and traded or even just a safe meeting place, it will be a natural hub of activity. In SWG’s hayday, there were many player cities that demanded far more attention than the main NPC cities, and towards the end, the highest density of players sometimes happened to be in the RP cities. |
| December 30, 2011 at 12:45 am #11112 | |
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Bastiat Player
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The faction could simply be called “The Hansa”, which is sort of fitting for this game’s setting. |
| December 30, 2011 at 1:44 am #11113 | |
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LordWiese Player
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Dawntide has been known, atleast to its players to come up with its own names of Islands, and areas.. As the hansa means league of trading cities, I dont see it as fiting since we will only need to build one city.. Better yet, why not just run it through a faction with a city already, or have a large hand in building it, with property rights, with our own port, market, and headquarters. He would need to be by the sea, as in the old world( I dont know about the one that is being built) boats are how we got around.
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| December 30, 2011 at 3:35 am #11122 | |
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Bastiat Player
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“Dawntide has been known, atleast to its players to come up with its own names of Islands, and areas..” That is actually so cool! I never thought about it before. Usually games have everything mapped and named already. So many possibilities! By your next point, are you talking about making a trading company within an established faction that has its own factional city already and the company would be, more or less, a sort of civic board for the city while the faction took care of more general factiony business? And, of course by the sea. |
| December 30, 2011 at 3:46 am #11123 | |
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LordWiese Player
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Not so much, it would be seprate from the government, but maybe pay taxes if that faction wished it… There is some limited naming by the devs, such as the name of large areas, and the few NPC cities, but hey, we govern the regions, and our cities, village, forest etc, so why not name them ourselves? lol |
| December 30, 2011 at 5:40 am #11124 | |
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Bastiat Player
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I’m not quite getting the organization you’re describing. Are you just implying a KoM sub-group of city governance? |
| December 30, 2011 at 7:43 am #11125 | |
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Grimnir / NathanielHawk Player
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Even if I have not played for a great period of time, I do have some experience regarding Sea oriented factions. The Seafolk were the first and only faction I created. With the only purpose to explore the world, however with certain faction goals. Ships is the best way to transport goods and is definatly vital for a trading faction. I think its extremely important to underline that it is an RP faction you want. Rather than it becoming a blend. Blend factions (those involving both RP and non RP) offers a alot of confusion. If we can manage to create a city of trade, RP trade, which also could be developed into a center for RP. It would attract a lot of people. A “hotspot” for RP is invaluable in a game. In regards to what I said above I don’t think it would be benefitial for an RP community to get involved in larger factions that’s generally non-RPers. If they’re not RPers they usually don’t share the same goals as the RP-community. What I’ve always found very intersting is the development/evolvement RP of guilds. As faction names will be open for renaming I’d really like to see RP factions evolve just like a real civilisation. Starting out close to primitive to then gather more people and become more civilised. This kind of evolvement usually offers the guild to grow at its own pace. Not becoming too “small” for its purpose (as mentioned before, a faction of 5 people is not an army, etc) or too big for its concept. On another note I think its important that RPers help eachother with mutual wish to see one and another succeed. There’s no space for out of character competition within an RP-community as it usually raises out of character problems. The more we help eachother with one and anothers ideas and offer a supportive hand to those who have plans of creation, the community will soon enough flourish into something beautiful. With that said I’d just like to offer my personal help in aiding your idea Bstiat. Even if a nomadic guild sounds more interesting for me personally, there’s no point in having one wihtout a center of trade/rp. |
| December 30, 2011 at 11:44 am #11128 | |
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Bastiat Player
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I agree, any RP faction I ultimately join or create would preferably not be a “blended” faction, as you say. It needs to have a common identity and purpose among its membership – a tangent point that is also important is that the members of an RP faction represent the faction to other RP factions. If we had, for instance, 25 people in the faction, and 10 weren’t into RP, it would not only make things confusing and awkward for other RP factions trying to sort out our membership, but it would make the faction seem a bit… coffee with a ton of cream. Also, I have no firm desires on the character of this particular RP faction at the moment, whether they’re industrious but cautiously nomadic seafarers learning to embrace the land or ruthless business members of a calculated colonial enterprise isn’t so important right now. That’s the skin. We need to make sure the arrangement of the bones is something that’s comfortable for all of us. For me, it is an economic-based RP faction that has use for a variety of skills and talents and will establish its own settlement in an aspiration to be a mercantile haven and regional protector of trade interests. Vikings, Burgers, Venecians, or Dutch Merchants can be decided later. |
| December 30, 2011 at 2:34 pm #11130 | |
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LordWiese Player
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Well, I already have run my own city while I was inside KoM, and it works out really well because the other members in KoM come there as guest and such. But if you want a pure RP faction as well, im down with that, you will need fighters though. |
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