| Author | Posts |
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| Author | Posts |
| December 3, 2011 at 7:27 am #10573 | |
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Fossil Player
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I imagine that the DT developers have a passion for what they do and want a memorable experience for everyone, same as those two guys. Guessing that H&H being a java 2D game in Alpha stage of development has something to do with it being free.. |
| December 3, 2011 at 8:14 am #10574 | |
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TinkerTot Player
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While Glossen might be a little over zealous, and while I am certain the dev team would this game to be a huge success. It seems that they dont want to do the work required, So I put their passion up for question. Now it would be unfair to compare the dev teams being the Haven and hearth team would at a disadvantage. And Fossil you quite right it being an alpha might have something to do about it being free, but you have to admit its doing pretty well yes? I mean this game is free too and its a beta. Just my 2 yen ^,^ P.S. Since the devs took a liking to this thread and as an example to a further argument I would like to see out current animal problem patched (I would say fixed but since tabby said it already was then I would like to see it patched and in the review mirror as something we can joke about in the future, its getting hard to get silk.) |
| December 6, 2011 at 2:29 pm #10648 | |
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Xix13 Player
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Guild Wars model anybody? Box cost then F2P. The store stuf IS fluff. I think it might be TIM’s best example model. And they’ll be trying the same (extremely successful) model with GW2. F2P doesn’t necessarily have to mean Pay to Win. Lesser games do things similarly. I believe Global Agenda is quite playable without spending a dime. I think I’m with TIM on this one. F2P doesn’t automatically mean Pay to Win. And in a sandbox game, the playerbase is much more interested in deco (as I prefer to refer to fluff) than in the directed themeparks. There’s more opportunities to RP, and deco is extremely useful for that purpose. Remember all the stuf in SWG for sprucing up your houses, guild halls, cantinas, etc. None of it was “useful”, it was all deco, but people paid big-time in-game credits for it. Could’ve just as easily been microtransaction stuf too, if SOE had been into that model. But I’m OK with a sub, particularly a lifetime sub, if the gameplay is fun and the product is good. I DO have a problem with the look of our characters in Dawntide. While gritty, there’s little flash ‘n’ dash here. Probably just personal taste, and definitely not disturbing as Ryzom was for me. Couldn’t play that one because the characters’ looks just bothered me too much. But a competitive sub-based model also comes with certain expectations. You say $5/month, expectations are lowered. You say $12/month, and you’re closing in on the prices of the Big Boys. Now, I’m not saying all the chars need to look like Lineage II or other Asian amine-based chars, but a little style goes a long way, especially in a sandbox. I’m hoping the char customization is just a stub currently, and they’re working out more options. |
| December 7, 2011 at 12:57 am #10663 | |
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nicknickson Player
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btw: salem is made by the same devs that made h&h and there will be definitely a cash shop in salem. So yeah, it will be f2p but WITH a possibility for the devs to pay their food and rent and… Can’t understand why people are allways talking in a pejorative way about devs trying to make some money. Nobody is forced to play a game and if there are so many good f2p games outside (especially comletely f2p games without cashshop) go play these. But what i read here from some of u guys is almost insulting towards the devs and i can’t understand this attitude. |
| December 8, 2011 at 4:23 pm #10704 | |
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Esquire Player
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But Xix, remember the 100s of threads about TCG over in SWG. There was almost a constant objection about TCG ever since SOE thru it in. People were a little ticked off that things we have been asking for in game for almost 8 years were now being developed and sold. But your right, I knew people that spent even thousands in that lottery. Deklin, Kauri/Bria was a collector and had to have every new house, every new shelf, every new anything. I had almost 1400 items in my bunker (had to go thru it to get all the duplicate items out and put somewhere else to just get 1 of everything in that bunker myself) and was a bit of a collector myself. Had every painting in game except Dusk and Dath Prison. TCG paintings I bought with credits. I had all 4 traders and a mall set up in Hideaway Naboo (bria) with 27 vendors so I made billions after the economy was ruined due to the credit dupe. It was really a mess trying to find some more wall space when they came out with another painting. But, when the sales droped off in TCG, it became more than just fluff. They started adding buffs also and the community went really wild after this due to Deadmeat promising that only fluff would be included. That furthered the “buff” problem in game. I was one of those “buff-ho” jedi that ev1 screamed about and could buff to 7 rows. Ikky, a player that in fact followed us over here swears that I hit 8 rows while solo tanking Exar but I guess I was too busy to notice. lol I had buffs on 3 different toolbars ( 24 items on each) and a toolbar changing macro to get some or all on at once. I had many a hate tell from the unsuspecting BH that came for my toon seeing me running with nothing more than a ent buff/med buffs and then the next minute I was in god mode. I even went as far as getting the little 15 sec buff from Sher Kar. Thats what can happen if the fluff doesn’t sell. They will have to put something in that will sell if they want to keep the sales up. STO did the exact same thing with their C-Store. 1st, all fluff (uniforms, different bridges, etc) but then, the +1 ships came (their name for the ships not mine) and P2W became a regular over there and still stands today expecialy with F2P coming on Jan 17th for STO.
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| December 9, 2011 at 12:12 am #10714 | |
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Xix13 Player
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I was LONG gone before SOE even thought of an item mall. 6 accounts all cancelled day 1 of NGE. Even though one had a year to run, I only played NGE for 2 days before taking my beloved SWG off my hard drive forever. :-( GW has been running a long time, and it still has fluff. OK, maybe not the best game on the market (I HATE find-the-path maps rather than go-anywhere-you-can-see), but even after years, it still has a very nicely sized playerbase. Eye of the North’s Hall of Monuments ramp-up for GW2 aside, the game, imo, still stands as a business success landmark. So F2P doesn’t, by definition, HAVE to mean P2W. The game that stands on its own merits will succeed no matter the model. Paid good money for UO and SWG until one got too dated (and the playerbase drifted away…thanks WoW… bastages!) and the other committed suicide.
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| December 9, 2011 at 8:38 am #10723 | |
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Esquire Player
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I think that GW and LoTRO both came out of F2P very well. But, there has been a glut of them that haven’t fared so well. Most of them have taken the STO route instead of GW and LoTRO’s example and blown it big time. STO, believe it or not, had their own NGE just this month getting ready for Cryptic’s version of F2P. Why I’m here, to be honest. That caused me to go looking again and found this in the search. /agree 110% on NGE. Altho after about 6 months, I could not find anything else to replace it with and went back. I was soooo ticked at NGE, I deleted my jedi thinking that would keep me from going back. Lucky (I guess) I had placed many of his items in alts houses and there was that bug that if you delete a toon the items will revert, so I still had some of them for the next jedi. At C6CD, when they did it to us again, I took off for another 6 month period but AoC/WoW was about the only thing out there then as well. Tried them both and ended up being fodder for Smed yet again. Wife and I stayed until the closure announcement last June. |
| December 10, 2011 at 8:15 am #10739 | |
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Xix13 Player
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Too bad, Esquire. You missed a good one. I spent 2 years in Fallen Earth, and it’s the closest experience to date that I’ve found to the old SWG feeling. Many folks in that game were SWG refugees and agreed. If you have the cash to do a sub, try it. Or do the F2P single-char to get a feel for the game. VERY good crafting system, skill based with levels, hybrid RPG/shooter combat system (no target lock). Post apoc world, with good humor. It’s a questing system game with a lot of sandbox elements (no housing, unfortunately), crafted gear model (as opposed to gear-drop) and zoned PvP (and arena). Most of the best resources are found in PvP areas. Some quests even take you into those areas, but all quests are optional. You don’t grind mobs to level, though. Questing is the way to go for that. Crafting also gives XP. See, GW and LotRO are good F2P examples (though LotRO didn’t start out as F2P) of the games standing on their own merits. I wasn’t as fond of LotRO because of the amount of running back and forth across zones required for the major quest lines, but it had a lot of good things to it, including a decent crafting system. (Farming and, in particular, farming pipeweed for a good smoke added to the RP value too.) Fallen Earth was going along just fine for a small Indie company until the investors pulled out after the 1st year. It then went through an interminable combat revamp that was mainly a result of PvP imbalance. It’s coming out of that period now, and is back to expanding its already huge world with attendant level cap rise and a lot of other good stuf. It’s got a very good community too, definitely reminicent of the old SWG (pre-CU) community. I would actually recomment any SWG refugee give it a look. |
| December 10, 2011 at 10:11 am #10746 | |
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Esquire Player
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The wife and a few guildies tried FE when SOE had their hack and was down. They kinda liked it but all came back to SWG as soon as it was up again. I’ll take a look as the extended downtime here has made me download TOR for the pre-launch. Arggggg. lol We tried to cancel the boxes after we found this game but Gamestop wouldn’t answer the phone. So, we just figured that we would set them on the shelf and wait for BW to have their fully expected problems at launch and with end game and try to put in the fast fixes to compensate. lol I have not seen the wife play a game like she is DT since SWG and she beta-ed TOR as well. Last beta weekend she was invited to, she was here more than there. lol |
| December 10, 2011 at 12:19 pm #10749 | |
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Singed Player
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This game (dawntide) is so dated that date got dated lol Yes closed beta was testing “Walking” which they still haven’t figured out how to get right when you fall through the ground all over. Xyson? Mey I guess that is a direction to go … the lack of regular updates (not bug fixes) and pvp not being priority kinda makes the game shit for me. Why are these games dawntide,xyson,mortal online, and dark fall all the sudden surge of players? No, sorry it wasn’t cause of your carebear uo… it has occurred since the shutdown of UBI soft’s shadowbane … yes thats what it is… This game will end up in gutter… Haven and hearth is definition of sandbox… I dislike the infinite skills/perm death is only thing i do not like. But here is the game that IN pre-alpha already blew dawntide out of the water lol why waste your time on this crap…. here The devs should be honest and just toss this game and keep reusable code and call it a learning lesson. T.I.N it it on the head. Most of the cupping in here is from a different forum troll breed … that breed is called “fanboy” I have played this game…. there is hardly four people online most the time. |
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