| Author | Posts |
|---|---|
| Author | Posts |
| November 15, 2011 at 2:22 am #10213 | |
|
vanfun Player
|
new render is better. I have more FPS than before |
| November 15, 2011 at 12:11 pm #10214 | |
|
Bill Developer
|
@gargurant I’ve got the same issue with materials, we’ll be sure to have it fixed before the new renderer goes into the main client. Personally I’ve seen a jump from ~20 FPS the middle of 233 to ~60+, even with shadows on. Animations are also a lot smoother, exciting stuff. |
| November 15, 2011 at 1:20 pm #10217 | |
|
Hemfa Player
|
I get more FPS by using the new render. |
| November 15, 2011 at 1:29 pm #10218 | |
|
Wiz Developer
|
Just a FYI, this build of the renderer only has partial improvements. We’re going to keep improving on the performance of the game with each build of it. Naturally we’ll fix the materials issues too.
|
| November 15, 2011 at 4:10 pm #10234 | |
|
GMPathy GameMaster
|
Wiz I would expect the reason I am seeing smaller benefits is due to running a pretty competent processor in the first instance, so switching some calculations to the GPU is not really having much impact. Any improvement is good, however, and I would expect players with duel core processors to see much larger jumps in performance. I have played around a lot more yesterday evening and found that the average increase is probably 10fps throughout different resolution settings. |
| November 16, 2011 at 12:39 am #10241 | |
|
Taycorn Player
|
Im still crashing when i log onto my character. What can i do to prevent from this happening again and again? |
| November 16, 2011 at 4:20 am #10245 | |
|
Glossen Player
|
What??? So more FPS is a good thing? I usually have a fluctuation of 30 – 60 FPS no matter where I go. However FPS tend to go haywire when swimming from one island to another and then it freezes my character permanently. I am afraid to swim now. I noticed that in starter cave when an environmental game part is moving up and down (boat with fence) the FPS goes from 30-33 FPS back and forth from 30. Sometimes I get FPS 20 around certain forest areas near water or when creatures are running around exterminating each other when I’m around doing my own thing: especially crazy trolls that someone how get inside the lumber yard in the forest. |
| November 17, 2011 at 11:30 pm #10252 | |
|
Draconan Player
|
My new renderer test data… I took 2 characters to the same locations facing the same direction then logged one off, logged it back on using the renderer test and then logged off the other character. figured the both clients at once at the same location both characters facing the same direction would give the most accurate comparison. Starter town: Middle of the water (kinda funky since I could not swim with renderer but instead looked straight up for an all water display) normal client solo -> 625 FPS So very significant gains at the low end and nothing at the high end. IMO exactly what is needed (Though I was hoping to break 700 FPS :P ) Fix the bugs and it is a large step in the right direction :D |
| November 19, 2011 at 9:05 pm #10266 | |
|
Glossen Player
|
3 Days Ago: I was able to play the game and my usual frame rate of 30 – 60 has DECREASED to a fluctuation around 20 and when it hits to low around 12 the game is most likely to get laggy or crash with that graphical error: CrashDump: DT_Crash_v3.52-8-gbc63e50_1320889033_0.dmp. I’m having toruble getting past the LOADING screen at this time. Too many beta testers on this unstable server render. Based on speedtest.com my stats are: PING: 104 Scores Currently Range from 1.0 to 7.9. based On The Windows Experience Index: 7.9 being the best. Processor: 7.0 Why are some players getting arounhd 100 FPS and I’m stuck around 30-60 struggling and dropping??? My Toshiba is way above average for such games. |
| November 20, 2011 at 6:55 pm #10275 | |
|
Fossil Player
|
1920x 1080 Windowed In town 60 fps, about the same as before |
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