New Combat System.

HomeForumsGameplaySuggestions and IdeasNew Combat System.

This topic has 12 voices, contains 32 replies, and was last updated by Avatar of NathanielHawk Grimnir / NathanielHawk 116 days ago.

Viewing 3 posts - 31 through 33 (of 33 total)
Author Posts
Author Posts
January 23, 2012 at 10:48 am #11813
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

“I went into great detail on The Secret World forums about how, without destructible gear, crafters ultimately become useless to the in-game community because everyone eventually attains maximum equipment. It’s a very simple, and well-established concept. But people refused to listen, because all they could think about was losing their Rank 1 Billion Axe of Uberness to some ganker.”

This is solved by making certain “UBER GEAR” non repairable. Or at least giving it the need to be repaired often. Armor/equipment should be damaged by hits, weapons should be damaged by using them.

“I think if dawntide can produce a modern UO style game with sold basics then there will be plenty of people willing to play.”
This is true, but it’s very important that Dawntide doesn’t fail where UO did. Which was advertisement. People needs to know about Dawntide to be able to play Dawntide.

Hence I find it sad to see that the Facebook page of Dawntide haven’t been updated in a long long time.

January 23, 2012 at 11:25 am #11815
Avatar of GMPathy
GMPathy
GameMaster

Grimnir as soon as their is more information about the relaunch date I will make sure it is well published on a number of established gaming forums. There is not much point in over advertising at this stage as what the beta needs is quality testers not thousands of people trying to play a game with issues. Launch advertising is obviously a must, but we need to consider that this is likely a good few months away.

he problems arise when you mass advertise at this stage and people arrive in the thousands, 10% do exactly what you want which is play and test and report, 60% play and enjoy and 30% play complain, whine, moan and bad mouth the game everwhere they go (mostly because they dont even understand teh design concept or sandbox idea).

People dont like bugs, rollbacks, wipes so to advertise prematurely could do more harm than good. Create a bad impression in beta, players never return. Testers and gamers are not always the same thing. Just by looking at the number of players registering compared to those that play daily is enough to show that. In the past we have had over 200 installs in a week yet never more than 20 people in the beta at any one time.

The people that Dawntide needs in beta will find it of their own accord, or through guilds/friends. I am sure that when beta restarts there will be far more people in game than there has ever been, even after 2 months of downtime. A little forums advertising is free and effective at this stage, as it is targetted at the people that are interested, as for more general launch adervertising I would think the team already have some form of strategy planned.

January 23, 2012 at 12:59 pm #11816
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

I wasn’t really saying that it should be done now. However, on the facebook page, useful information could be posted. Or at least, the news updates. Even the minor thing matters. Like the Roadmap that got posted not long agon in another topic. I had no idea it existed.

I’m vastly off topic though, and I apoligise =)

Viewing 3 posts - 31 through 33 (of 33 total)

You must be logged in to reply to this topic.