Home › Forums › Gameplay › Suggestions and Ideas › Open PVP and Full Loot
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| Author | Posts |
| January 28, 2012 at 8:41 pm #12034 | |
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Esquire Player
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My wife, who also played the DT beta and liked it (Wife was Cepheus, Pathy) is now trying WoW. She started on a PVP server as we had a couple of friends from SWG that still came into our vent server, got her toon to about level 41, and just told the friends that she’s moving to a PVE server. Even in WoW, with no full loot, she was griefed to the point where she couldn’t level or gather. And she tended to PVP in galaxies a bit, not a whole lot, but she would go SF from time to time. You can bet that if DT goes with “forced” PVP for leveling toons, gatherers, crafters, her sub will be one that DT doesn’t have just due to the fact of what certain members of the PVP community does with that development. Altho, she very much liked the DT beta. But, most of her gameplay in DT was when PVP was completly turned off and/or was not full loot. Content being other players in game can be a good thing as long as your not on the end that gets griefed/PKed every other move. There again, it’s not the system itself, it’s what players do with it. And we have had posters who actualy want this type of measure and very much look forward to it. They freely admit that their a PKer, criminals, etc and that’s the way they like it. I have seen this in other games that the ultimate “kill” is one that the other player /rages in zonechat and then /ragequits. Full PVP/full loot tends to draw these guys due to the fact that there is a reward for their actions (in taking away something from some1 else) but they are in just about every game, death penalty or not. Pathy, you know the size of the last beta in terms of community. Even a free open beta, not many bothered. Let’s try to come up with a “sandbox” world that is actualy active.
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| January 28, 2012 at 9:07 pm #12038 | |
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Bastiat Player
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Esquire, it seems every other one of your posts invokes your wife’s gaming preferences and how it won’t gel with Dawntide’s pvp mechanics. After reading many of these posts, I have come to the point where I must ask you, “so what?”. Maybe this game isn’t for her then. This is what is called anecdotal evidence. You give these stories about your wife not enjoying certain games and your argument comes down to, “my wife will not enjoy Dawntide because of this mechanic so Dawntide must change.” Sure, you may be implying that there are other people who share your wife’s preferences, but again, so what? |
| January 28, 2012 at 9:34 pm #12044 | |
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Esquire Player
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Do you remember what the last beta looked like? Just exactly how many people were playing? Even free? And does the attitude that you seem to have anything to do with the reason for all these other full PVP/full loot games being dead? “So what?” Let em die, right? Why build a game that will have a population as long as 1 can get what I want? Who cares? The development compay and the investors in DT probably care enough for you and them. Let’s, at least, hope so or DT will just be another on the failed games list and at the end of that, you’ll be looking for a game also. Answer the question for you? |
| January 28, 2012 at 11:37 pm #12052 | |
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Bastiat Player
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You forget that I lean towards your side of the debate, check my earlier posts. I’m just saying that given: 1) The developers have said that they will make sure appropriate measures are in place to make being an outlaw actually difficult and not a lazy wolves-sheep scenario like other failed games and 2) Full loot / PvP is clearly more sandbox than any possible alternative just by its nature (the right incentives and disincentives have to be in place) I don’t exactly understand what you’re arguing against. Also, you put everything in the perspective of a game’s success being in terms of whether it is full loot/pvp or not, which is silly. Beta population also didn’t account for the fact that it was, you know, beta, of an indie game, which no advertising. Other games have failed for more reasons than just their pvp mechanics. There are games which have very restrictive pvp mechanics that have also failed. What I am saying is, your arguments lack water and tend on the side of strawmen more often than not.
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| January 29, 2012 at 12:59 am #12054 | |
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ksungjune Player
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With all the respect, Esquire, your years of experience in SWG and your wife’s don’t represent majority of MMO demand, as my years of experience of many MMOs doesn’t either. (I mentioned in my earlier thread somewhere that I realized my opinion and experience,however I value them so much, don’t represent major phenomenon of these days.)\ And, And yes, I think your opinion is a quite bit personal even though I can see you are trying to keep objective perspective. I can see you WANT it in that way you describe, more than you think it is right in that way. Bah, I kept it from saying for a few days. |
| January 29, 2012 at 8:22 am #12059 | |
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Esquire Player
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Yeah, it may be a “personal” want as well, but personal wants can be backed up via facts also. I’ve been pretty much without a game to “live” in for over a year now (even before the closure announcement for SWG, Bria was pretty bad in the population dept), so that is probably the personal touch there. However, it has been quite a while since I tried the other full loot/full PVP games and I went back to ck on their progress. All are exactly as I have stated before which should be a concern for developers here as well. Another “personal” aspect is also my wife’s wants in a game as well. The old addage of “if Momma ain’t happy, then no1 is” comes into play there. I’ll reiterate, it is not so much the system itself, it is basicly what people do with this system. So far (as in all them other games back to and including UO) developers have failed to put out a system that restricts what people do and the sub rates suffer due to this fact. Koster basicly gave up and killed off PVP via trammel, et al. Then, there is the problem of macros, exploits, hacks, 3rd party programs, and even good ole un-balanced professions that we all have incountered in PVP gameplay in even AAA studios with 75 man dev teams to try and counter-balance all of the above. Even in SWG, way back when, when they boasted 75 devs, all of this was a problem. I’m told there are 3 full time devs on DT, how would they keep up if even 75 or Bliz’s 100+ man team can not? 2 servers, being a PVP server (as some here want) and a PVE server with toggled PVP (as some “sandbox” devs are even putting out now and touting the same), would surfice for all concerned. This is not something that one wouldn’t find just about everywhere and would definatly be a failsafe for WAI and the game as a whole, as well. No1 would lose anything and as far as I can see, ev1 wins. Pkers would still have their “freedoms”, “carebears” would still have their “choice”, and DT would still have BOTH their subscription monies. Rent on another server farm could produce quite a profit for a 3 man dev team and an indie game. All I’m saying, is it should be considered as it is probably an impossibility to develope systems against what players will find, and do, post launch. And we all know that’s true. |
| January 29, 2012 at 8:51 am #12062 | |
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catnips Player
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FACT. everytime this game goes down, people crawl out of the wood work to want this or that. On a side note, I have played a few PVP games in the down time, and I can understand why so many want PVP here, and thats because it seems to be DEAD or dieing almost everywhere else. It just been to many games that have allowed pvpers to cheat hack god mode whatever, it has just left a bad taste in to many mouths to be a viable alternitive. As I said set an area aside for the PVPers let them try and kill each other with thier god modes on and they will move on in no time, however if they can kill the honest players, then your player base will move on. |
| January 29, 2012 at 9:18 am #12063 | |
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Kaclys Player
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About your wife getting endlessly griefed on WoW, Esquire, This happened because there simply were no consequences for the griefer. I’m sure the griefer would’ve acted differently if there were some sort of consequences set in place; hell, the system they had in place almost ENCOURAGED ganking. |
| January 29, 2012 at 11:41 am #12064 | |
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GMPathy GameMaster
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HOLY ARGUMENTS BATMAN ITS CATNIPS!!!!! Hello buddy good to see you around the forums, was kinda missing the battle of minds, muwahahahaha… I think from the 20+ pages of debate the dev’s had had enough of my opinions so I am just going to sit back and referee for a while.
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| January 29, 2012 at 5:22 pm #12068 | |
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catnips Player
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this topic has been beat to death for years, its a waste of breath, err typing. they are going to do what they are going to do. |
| January 29, 2012 at 7:20 pm #12070 | |
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Esquire Player
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/agree with your 1st post 200%, Tinker. Altho I hope your wrong in the 2nd post, as to hopeing they are listening and learning, and will develope accordingly. Good to see you back in the forums, Tink. With the small beta playerbase that DT had, one would hope that a 20+ page thread would at least get some attention, anyway. I know Pathy has pointed this thread out to Wiz, etc. (Thx Pathy) I have pointed this thread out to a dev, myself also. I’m still on my vent just about every night cept for running STFs (raids in STO) which I then use the guild mumble server. Stop by and say howdy. STO is now F2P also if you would want to try that.
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| January 30, 2012 at 9:40 am #12095 | |
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catnips Player
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We been on FE Lotro I have even become addicted to saints row for some reason, just some warm fuzzy feeling you get from throwing someone into a burning car. |
| February 11, 2012 at 2:36 am #12409 | |
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catnips Player
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Esquire, was unable to log into your vent for some reason, feel free to log into ours. and iam sticking to, game wont even come back up untill either it goes live or right before. also at this point, I dont expect it to be really any diff than it was, when it went down. |
| February 11, 2012 at 10:04 pm #12425 | |
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Esquire Player
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Lost your TS info. Trying to get into TOR thru the nodespeccache bug, I formated. My vent is still up, I’m on it now. Same info, no pass. Already canceled TOR (a total of 10 days into the game). Just not for me. Wife canceled in about the same time period altho she got in way before I did. Not sure it looks good over here now with the delay. Think your right, they’re going to do what they’re going to do. Will be sad to see this game end up as just another on the list of low population full PVP/full loot games that the main development criteria was to re-create UO pre-trammel. Oh well, there’s The Repopulation yet to come.
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| February 12, 2012 at 1:19 am #12427 | |
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catnips Player
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check pms for ts info, yea it looks like they up to the same ole stuff, they get money and relax, then at last second they crunch, the sad part is when they crunch, they not to bad at it, if they just did that all the time theyd have a good game I bet ya. It seems they just start the crunch to late, end up in a panic and make mistakes they cant recover from. I been having a blast in saints row, not my kind of game really at all, but having fun none the less |
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