Payment System

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This topic has 9 voices, contains 22 replies, and was last updated by Avatar of Necuel Necuel 101 days ago.

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February 3, 2012 at 11:44 am #12232
Avatar of Daemonheart
Daemonheart
Player

Hi there

ive read a lot about this and it seems there are a lot of people who Only want f2p Or monthly.
So why not both?
It would solve some problems and let the players choose their way freely.

problems and pro´s of f2p:
either low income for the devs or high cost for players, ive never seen a balanced one.
generates a lot of new players without cost for merchandising
high fluctation, not much tend to stay cause the costs are most of the time to high
(some req 100€+ per month to stay in top tier) but the new ones hold the server population stable

problems and pro´s of monthly
stable income for the devs and medium cost for the players.
not much new players without heavy merchandising
players stay long with the game but sooner or later population dwindles and the server(s) are empty
generally 3-4 months after game release the decline starts

so you choose most of the time between death or devil..
but i think u can combine them and it will work out great.

so i would love to see f2p AND monthly as options with an item store.
And before the crying starts!
Item store sells different looks.
like a new building plan for leather hat but its an, say pirate hat or whatever.
and other fluff items
and also some things for f2p costumers like more charslots, higher skillcap(timelimited and not better then monthly), building permission(timelimited) and such

if u pay monthly u get FULL game access and say 5bucks and or discount for item store per month

So now u ask why doesnt monthly get all the new items in the store for free?
Simple, Devs need to live from something and if u get a discount and 5bucks u should be able to buy one item per month.
If u want more invest or chose from the new itemlooks only the things u realy want.

So u still mad at me and the store concept?
Look at it from this side, u may have to pay for one item from time to time if u want all the looks
but at least u have something to chose from, there are dozens of mmo out there with no new things in years.
(and really come on say 2-5€ per month extra isnt that much)

So this is what i would love to see comin, cause it would give us the option to pay monthly.
And have a lot of new players and have new itemlooks from time to time.

February 3, 2012 at 2:05 pm #12235
Avatar of Draconan
Draconan
Player

IMO NO. If this game is not a suscription game w/out cash shop I will not be playing it. I have stopped following Secret world because this is thier business plan (though w/out the F2P part which makes thier plan better than yours). F2P creates lots of issues, since accounts can be mass created anonomously.

February 3, 2012 at 4:16 pm #12237
Avatar of Washington44t
Washington44t
Player

I don’t think a cash shop would work in Dawntide and pray they don’t try to shoehorn one in. The problem is that crafting is meant to be a big part of the game. Forcing crafters to compete with “cool-lookin” items from the cash shop will ruin the player-driven economy.
Subscription is the way to go in my view. I think Draconian is right (except that I’m still following The Secret World).

February 3, 2012 at 6:41 pm #12239
Avatar of Daemonheart
Daemonheart
Player

hmmm

@Draconan
what problems do u see with lots of anonymus accounts?
its not as if they would have maximum skills without paying (personally i would limit f2p to 20%), so bot-ing wont be a real prob.
also even with f2p i dont think Dawntide will be big enough to attract goldseller..

@Washington44t
hmm yeah, could lead to some competition.
but i dont think everyone would favor the payshop style over the standart.
Cause taste differs and at some point the alternative style wouldnt have that unique feeling anymore, especially if u see 50% with said pirate hat.
So then the standart hat would become more unique.

but yes valid argument, makes me think Monthly should get Everything released in the shop.

February 3, 2012 at 7:28 pm #12240
Avatar of GMPathy
GMPathy
GameMaster

There is a simple solution to this for players that do not like a monthly subscription model, you buy a lifetime subscription giving you unlimited access to everything in game. If you would like me to break down exactly why cash shop payments would not be suitable for this game I can, but it is more multiple issues rather than any one single problem.

The primary reason is that for players to WANT to play there should be fairness and equality in a sandbox game, adding any form of microtransaction system will mean this is impossible to maintain. Even having “fluff” items you will cause economical issues, and people would be paying for items that suffer decay and can be looted.

The best and fairest system in Dawntide for the player, developers and investors is a subscription model. I can talk at length regarding further reasons and issues that make cash shop and microtransactions unsuitable for this game but I will save you all the wall of text.

February 3, 2012 at 8:19 pm #12241
Avatar of Draconan
Draconan
Player

@Daemonheart
First and foremost would be the ability to easily circumvent the skill cap by creating multiple alts allowing you to produce anything.

Then you add in that item shop really does not mix with a full loot, heavy crafting based game. There is no income to be made from the F2P players.

  • This reply was modified 105 days ago by Avatar of Draconan Draconan.
February 3, 2012 at 9:31 pm #12243
Avatar of Daemonheart
Daemonheart
Player

@GMPathy
those economical issues arent ones in EVE or?
also as i said u would buy a different look for your creation, not an item.
So u could craft 1000 pirate hats if youre funny :)
to be true i didnt even play dawntide yet, cause everytime in the yaer i come around here its down ^^ but i dont think basic buildingplans are lootable or?
for me it sounds more like something u learn and then u can craft it, for me theres no sense in getting a new plan for each hat,chair,whatever

@Draconian
as i said u would have an skillcap with f2p, so either u buy higher cap at shop or pay monthly

also i dont see monthly payment preventing crafting alts, or do u see that?
i mean 15€ or 30€ per month isnt that much, so if i would plan to invest enough time and it would give me a huge enough bonus i wouldnt be scared off by 15€ more or less.

February 3, 2012 at 11:36 pm #12244
Avatar of NathanielHawk
Grimnir / NathanielHawk
Player

I think the planned idea for Dawntide is perfect. People who just want to try out the game pays monthly. And once they think its something they’ll stick with. Buy lifetime. I wish UO invoked this several years ago.

February 4, 2012 at 12:51 am #12245
Avatar of stereoled
stereoled
Player

Subscription sounds about right for this game but I hope you consider making the price more affordable than that of the more or less mainstream MMOs like WoW, Rift, EVE etc.. Something like perhaps 7-8€ a month? I know Dawntide isn’t just a WoW clone but it’ll still be hard to compete with the bigger games if the monthly fee is as high as theirs

February 4, 2012 at 2:40 am #12246
Avatar of Draconan
Draconan
Player

@Daemonheart
I did, but maybe you should clarify….
Do you mean 20% of the 700 skill cap? in which case what I said holds true, that still allows you to have 32423453215 alts each with 100 in a skill and the perks to optimize all the various uses for all the skills.

Do you mean the maximum a f2p player can get in any skill is 20 skill? in which case they will be useless and only able to craft the most basic of items, be fodder and be annoying/obnoxious.

Do you mean skill gain will be at 20% of the rate? In which case they can have everything, and I am 100% against it

Yes if a player is willing to pay for multiple subscriptions they can accomplish the same thing. There is no way to avoid that, but at least it is going to cost them a lot to circumvent trade with other players. Please find and read the thread where number of characters that will be allowed is discussed at length. It will illistrate how many feel about this issue, as well as my personal suggestions to ensure they would need to pay for an account for every single crafting alt.

@stereoled
The monthly price isn’t any cheaper, but they are proposing a lifetime membership that is a real bargain.

February 4, 2012 at 11:07 am #12249
Avatar of Daemonheart
Daemonheart
Player

@Draconan
sry, i meant 20 in any skill max, if the dont buy higher limit(with time limit)

for me f2p is always like, come and look around, test as much as u want and pay&play when u are rdy.
so for me f2p would be enough with skill limit 20 (or maybe 40 if the devs feel generous)

and yes i see the alt problem, but theres not really much u can do against
cause only 1 char per subscribtion is way to hard to sell.
and even if theres only 1 char per sub, the must make it a lot cheaper. cause no one is gonna buy that when there are lots of sandbox games around with better graphic, same gameplay and more chars per account.
And nope, Dawntide wont survive with only a few hardcores like u.

So all in all theres nothing u or the devs can do to prevent crafting alts.
except making the crafting and skilltraining so time consuming that no one wants another char.
but that would scare away lots of gamers so also no option.

February 4, 2012 at 11:44 am #12251
Avatar of GMPathy
GMPathy
GameMaster

Daemonheart all of these issues have been discussed throughout the last 2 years of beta including payment models. As yet there has been no clarification on the number of characters per account, but as stated too few and you damage potential sales and too many you damage the economy, I am sure the dev’s have their own ideas. There is no way to stop people running multiple accounts but this is a seperate issue to alt characters on the same account.

There will be a free trial to Dawntide as well as no box cost, to encourage people to try the game. That being said I would urge the dev team to link account creation to a credit/debit card to stop people generating hundreds of accounts, and then only take payment if people log in after the free period has expired. This forces players to be “registered” to take up the free trial, and limits players to one account per credit card, also helping to stop people running multibox set-ups.

February 5, 2012 at 2:18 am #12265
Avatar of stereoled
stereoled
Player

@GMPathy
Of course I can’t know for sure..but I’d just guess that there are loads of players who are not willing to just give away their credit card info to a random game/company before they even get to try the game

Put a level cap of +-20 for trial accounts, and don’t allow them to trade etc.. shouldn’t that be enough

February 5, 2012 at 5:55 pm #12285
Avatar of Draconan
Draconan
Player

@daemonheart
Please actually read that thread before responding to me again.
I in no way suggested that an account should be limited to 1 character, but that crafted items should be flagged so alts can’t be used to make alts gear, thus allowing players to have many characters per account w/out disrupting balance.

February 5, 2012 at 10:01 pm #12292
Avatar of Daemonheart
Daemonheart
Player

Stereoled hits the nail :)
not much gonna give their CC to a game company
and not much even own a CC in Europe… out of 10 people i would say 1

@Draconan
so you would suggest flagged gear?
i can see it even from here, i buy a new sword with my alt only to get the message u cant use it, cause the one who sells it has it bought from my alt ^^

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