Home › Forums › Gameplay › Suggestions and Ideas › Payment System
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| Author | Posts |
| February 3, 2012 at 11:44 am #12232 | |
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Daemonheart Player
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Hi there ive read a lot about this and it seems there are a lot of people who Only want f2p Or monthly. problems and pro´s of f2p: problems and pro´s of monthly so you choose most of the time between death or devil.. so i would love to see f2p AND monthly as options with an item store. if u pay monthly u get FULL game access and say 5bucks and or discount for item store per month So now u ask why doesnt monthly get all the new items in the store for free? So u still mad at me and the store concept? So this is what i would love to see comin, cause it would give us the option to pay monthly. |
| February 3, 2012 at 2:05 pm #12235 | |
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Draconan Player
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IMO NO. If this game is not a suscription game w/out cash shop I will not be playing it. I have stopped following Secret world because this is thier business plan (though w/out the F2P part which makes thier plan better than yours). F2P creates lots of issues, since accounts can be mass created anonomously. |
| February 3, 2012 at 4:16 pm #12237 | |
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Washington44t Player
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I don’t think a cash shop would work in Dawntide and pray they don’t try to shoehorn one in. The problem is that crafting is meant to be a big part of the game. Forcing crafters to compete with “cool-lookin” items from the cash shop will ruin the player-driven economy. |
| February 3, 2012 at 6:41 pm #12239 | |
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Daemonheart Player
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hmmm @Draconan @Washington44t but yes valid argument, makes me think Monthly should get Everything released in the shop. |
| February 3, 2012 at 7:28 pm #12240 | |
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GMPathy GameMaster
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There is a simple solution to this for players that do not like a monthly subscription model, you buy a lifetime subscription giving you unlimited access to everything in game. If you would like me to break down exactly why cash shop payments would not be suitable for this game I can, but it is more multiple issues rather than any one single problem. The primary reason is that for players to WANT to play there should be fairness and equality in a sandbox game, adding any form of microtransaction system will mean this is impossible to maintain. Even having “fluff” items you will cause economical issues, and people would be paying for items that suffer decay and can be looted. The best and fairest system in Dawntide for the player, developers and investors is a subscription model. I can talk at length regarding further reasons and issues that make cash shop and microtransactions unsuitable for this game but I will save you all the wall of text. |
| February 3, 2012 at 8:19 pm #12241 | |
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Draconan Player
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@Daemonheart Then you add in that item shop really does not mix with a full loot, heavy crafting based game. There is no income to be made from the F2P players.
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| February 3, 2012 at 9:31 pm #12243 | |
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Daemonheart Player
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@GMPathy @Draconian also i dont see monthly payment preventing crafting alts, or do u see that? |
| February 3, 2012 at 11:36 pm #12244 | |
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Grimnir / NathanielHawk Player
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I think the planned idea for Dawntide is perfect. People who just want to try out the game pays monthly. And once they think its something they’ll stick with. Buy lifetime. I wish UO invoked this several years ago. |
| February 4, 2012 at 12:51 am #12245 | |
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stereoled Player
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Subscription sounds about right for this game but I hope you consider making the price more affordable than that of the more or less mainstream MMOs like WoW, Rift, EVE etc.. Something like perhaps 7-8€ a month? I know Dawntide isn’t just a WoW clone but it’ll still be hard to compete with the bigger games if the monthly fee is as high as theirs |
| February 4, 2012 at 2:40 am #12246 | |
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Draconan Player
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@Daemonheart Do you mean the maximum a f2p player can get in any skill is 20 skill? in which case they will be useless and only able to craft the most basic of items, be fodder and be annoying/obnoxious. Do you mean skill gain will be at 20% of the rate? In which case they can have everything, and I am 100% against it Yes if a player is willing to pay for multiple subscriptions they can accomplish the same thing. There is no way to avoid that, but at least it is going to cost them a lot to circumvent trade with other players. Please find and read the thread where number of characters that will be allowed is discussed at length. It will illistrate how many feel about this issue, as well as my personal suggestions to ensure they would need to pay for an account for every single crafting alt. @stereoled |
| February 4, 2012 at 11:07 am #12249 | |
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Daemonheart Player
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@Draconan for me f2p is always like, come and look around, test as much as u want and pay&play when u are rdy. and yes i see the alt problem, but theres not really much u can do against So all in all theres nothing u or the devs can do to prevent crafting alts. |
| February 4, 2012 at 11:44 am #12251 | |
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GMPathy GameMaster
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Daemonheart all of these issues have been discussed throughout the last 2 years of beta including payment models. As yet there has been no clarification on the number of characters per account, but as stated too few and you damage potential sales and too many you damage the economy, I am sure the dev’s have their own ideas. There is no way to stop people running multiple accounts but this is a seperate issue to alt characters on the same account. There will be a free trial to Dawntide as well as no box cost, to encourage people to try the game. That being said I would urge the dev team to link account creation to a credit/debit card to stop people generating hundreds of accounts, and then only take payment if people log in after the free period has expired. This forces players to be “registered” to take up the free trial, and limits players to one account per credit card, also helping to stop people running multibox set-ups. |
| February 5, 2012 at 2:18 am #12265 | |
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stereoled Player
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@GMPathy Put a level cap of +-20 for trial accounts, and don’t allow them to trade etc.. shouldn’t that be enough |
| February 5, 2012 at 5:55 pm #12285 | |
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Draconan Player
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@daemonheart |
| February 5, 2012 at 10:01 pm #12292 | |
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Daemonheart Player
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Stereoled hits the nail :) @Draconan |
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