Home › Forums › Gameplay › Features & Balance › Stealing, and accountability
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| October 12, 2011 at 8:02 am #9083 | |
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ColonelTEE3 Player
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I’ve been reading more of the forums (the only thing ive been able to do for the past 9 days because of my computer :c )and a couple thoughts occurred to me: how many characters will we have at release (per account), and how hard is it to steal things from players (boats, resources?) Ill start with the easy one; i’ve read about building a boat. From what i understand, you make a shadow of something and fill it in with resources, a few hours later its a boat — can this boat be driven by anyone? Can it even be seen by anyone if you’re not riding it? Do boats get despawned? There is no FAQ, and nothing even came up when i searched for “boats”. A little information on the potential for a boat to get “boarded” and taken over would be appreciated. Secondly, and this somewhat ties in to stealing; accountability. We aren’t all seeing the same IP address over everyones heads, and currently you can have 5(6?) characters on one account. This means you could grief and spy on one character, and with no penalty or cost, be a good honest player on your main character, all within the same log in page. This obviously creates an issue for accountability; there wont ever be a permanent reputation attributed to anyone if such freedom for multiple characters is allowed. The second issue this creates is the jack of all trades dilemma. Similarly in darkfall, there is no skill cap. The best fighter can be the best fisher can be the best weaponsmith can be the best enchanter. This game has skill caps, which i like, but the efficacy of these skill caps is hindered to a certain extent by the relatively large number of characters you can make. Your main would be your best fighter most likely, with all your other alts supporting you with crafting and gathering and such. Of course even if you had 1 char per account, you could buy two accounts, but this, at least, requires a significant commitment from the player and this will help reduce the rampancy of people having many masks, and avoiding the need to interact with other people to trade, or support them. Why do we need to trade a weaponsmith if we have an alt thats a weaponsmith? I couldn’t find information on this earlier; has there been any word at all on how many characters per account will be available when the final release comes?
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| October 12, 2011 at 2:24 pm #9088 | |
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GMPathy GameMaster
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I would like to see characters on the same account have a sur-name that links the account then each character having unique first names. I would also like there to be less characters per account in a live game to stop people trying to be self sufficient and to encourage player interaction. From my perspective nobody should need more than 2 or 3 characters on an account. You will never stop people running multiple accounts its simply futile to attempt to stop it, just discourage it by making players have to have a unique credit card for each account and allow players to have more than one character. Lots of people enjoy the espionage side of games, and the political issues that can be caused. For this reason there should be ways for people to spy with alt accounts, after all players should be able to start wars from the inside, rob steal and create content for the hwole community, of course they have to pay a second sub for the privelidge :D |
| October 12, 2011 at 2:57 pm #9090 | |
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afterclap Player
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I seriously hope this doesn’t need to motivate several chars per account, you can spy and cheat on 1 char, and do it ingame by actively doing it rather than getting a second account you go bananas on. 3 chars would be more than enough. perhaps 2 is better, one for your main purposes and 1 to try things out or support your main when there’s no one available in the community 5-6 chars/account is not my kind of game. unique credit card info and 2-3 chars per account seems like a good way to go. and as mentioned if people want the priviledge of no accountability tied to their main, and several chars slots it should cost them to have that edge. |
| October 12, 2011 at 6:59 pm #9179 | |
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catnips Player
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LOL anyone notice its ALWAYS the hard core PVPers that only want 1 char per account, Of course they do, 2 main reasons. 1 they only need 1 char, and 2 they dont want the crafter and gather chars they gank to be able to get on a fighter char and come after them ROTFLMO. |
| October 12, 2011 at 7:36 pm #9181 | |
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Draconan Player
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I’m torn on opinions for number of characters. I would love to make a magic based char, Knight style char, and sneaky rogue style char and have a couple crafters to craft with since a combat char won’t have the skills left over to craft. However that would require at least 4 char slots and with current skills you can cover all the crafts with 3 characters, then throw in a main and one friend (or warehouse) to trade gear between crafters and main and viola the whole concept of limiting skills to ensure trade between players is lost. PS I like your surname idea Pathy. It could even be taken further with a tag on crafted items preventing them from being traded to other characters on the same account. This would also allow more slots to be made available since they can’t be used to aid each other :) Edit FYI for OP the forum search function does not work. It only searches through posts made by Wiz
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| October 12, 2011 at 9:34 pm #9183 | |
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ColonelTEE3 Player
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Good to know draconian, thank you. And surnames would be an excellent way to retain accountability, nice idea GMpathy Wow, how insightful. Thank you for bringing so much to this conversation. Did it ever occur to you that this model of account management was not inspired by “hardcore pvpers”, that maybe it was inspired by a desire for interdependence? So the warriors are dependent on the crafters for support, and vice versa, and that this builds a need for community, a need to interact with other players and support one another for common goals, adding a new level of depth to game mechanics? No, you didn’t, because you apparently only know how to sing one tune. Does anyone here actually take you seriously with that kind of attitude?
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| October 12, 2011 at 9:51 pm #9185 | |
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catnips Player
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nope I go by history, read the fourms, almost to a person the ones that want 1 char per account have also claimed to be avid PVPers )) go figure |
| October 12, 2011 at 10:03 pm #9186 | |
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ColonelTEE3 Player
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This has nothing to do with being a pvper or not. Everyone will agree this model promotes interdependence between classes of all kinds. It is not aimed at purely benefiting only one type of player. You’re attacking this idea because of the nature of the originator of the idea. Its not the idea, its the person the idea comes from that you’re responding to. Do you realize this is exactly what racists do? |
| October 12, 2011 at 11:09 pm #9188 | |
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catnips Player
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Iam sorry but we believe the idea of 1 char per account is a fail, and if you think for one min you came up with the idea, you have completly lost it. However if you feel the shoe fits by all means put it on. This idea has been bounced around forever. We just can not see people paying for a game to stand around an wait for other to log in so they can play. All we can do is wait and see what the devs can come up with to fix this, one way or another. |
| October 12, 2011 at 11:28 pm #9189 | |
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GMPathy GameMaster
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Please save the personal attacks for the game, I know the word racist was used in a context but it s not something we should brandish towards another forums user even if it is a comparison or example. The number of characters per account has not yet been finalised to my knowledge, and if Wiz has got a magic number in his head then he hasnt shared it publicly as far as I know. Oh it does make a change for someone other than me to be arguing with Catnips, lets just keep it within the queensbury rules. There are many people with many opinions on the subject, but at the end of the day I think economics will be a large part of the deciding factor. If players want 3 or 4 or even 6 characters it would make good business sense to make players pay for that freedom, however restricting player too much may stop people getting involved in the first place, positioning the pivot is always tricky. While player interaction is a large part of the equasion, it is not the only part. PVP is only one aspect of the game, and some PVP players enjoy diversity as much as crafters. In other games I have played pvp in many different ways in teh same game from using magic to using stealth as well as having pure knight style fighters. People make preferances using a number of variables, personally I am happy with only 2 or 3 characters as my play time dictates that beyond that there is not enough time to invest in all of them. Other people dont have such play time restictions and can happily find time to maintain half a dozen or more characters in a single game or even play 3 or 4 games simultaneously. I would think that we should enjoy 5 characters per account while we can as I would expect (opinion) that this may be lower in a live game.
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| October 12, 2011 at 11:39 pm #9191 | |
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ColonelTEE3 Player
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Catnips i didn’t originate the concept of single character accounts. What i meant is i started this thread. I agree that for now, having 5 characters is great for experimenting in game and trying a lot out, but i think that number should definitely be reduced to probably 2.
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| October 12, 2011 at 11:50 pm #9193 | |
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catnips Player
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Tabby I hear the dragon yelling from here. |
| October 13, 2011 at 1:21 am #9194 | |
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nenna19 Player
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Cat shame on you. Beating on poor defenceless people like that. HAHAHA. In the past the game has made many mistakes, but I fear 1 per acount will be the last one they make, one they will never recover from. |
| October 13, 2011 at 11:19 am #9200 | |
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afterclap Player
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i actually see where you’re coming from catnips, and i think there’s a real fine between the number of char slots per account. for me i can say that i might be in same boat as Pathy where my play time tells me 2-3 chars max per account would suit me fine, even tho i would love to see 1 char per account work and make everone happy that is more of an utopia. Catnips mentioned how you don’t want to be dependent on the community to be active to be able to play, thus have more char slots available so you are somewhat self sufficent. That’s the good part in more chars per account although it’s also the downside that slightly defeats the purpose of the community on that note. it’s a choice between lesser evils, and i think i will be fine with whatever decision they settle on. just hoping it’s what works for the majority, and with the surname suggestion i wouldn’t mind 3 chars/account. on a side note, i’m not that hardcore PvPer, hahaha. funny how prejudice can trick you down the wrong paths. for me personally the pvp is something i enjoy in MMO games and it’s important to have a painless combat system if you’re having combat, but it’s not what takes up my majority of gameplay by far. |
| October 13, 2011 at 2:11 pm #9206 | |
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Aedric Player
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People are quick to flame here. That said, I agree with both sides. I think that one per account would be very boring, but 2-3 per account would be a fair way to do things. The idea of an MMO is to play with a larger community. If I wanted a character to be amazing at everything and depend on no one, I would play a singleplayer game. An MMO that focuses heavily on players crafting and forming community groups should definitely have a way to limit people from being completely independent. And inbeforecatnipssaysIamapvper, which I am, but I have spent the last two years of MMO’ing in various games doing more guild management and RP stuff. |
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