INNOVATIVE COMBAT SYSTEM

The combat system is specifically designed to allow players the greatest amount of flexibility in using their character. Based around an Action Queue, players will be able to anticipate others. attacks and, depending on their knowledge of the game, be able to prepare the most effective defense, counter attack or other.

REAL PLAYER ECONOMY

In Dawntide, items will be built by players. NPCs will only buy items that they themselves need or want, and thus the economy will depend entirely on supply and demand.

Items are made from natural resources such as wood, stone and metal, which must be extracted by the producer or purchased from another player.

RESEARCH & DEVELOPMENT

The ability to conduct research into technology and magic is a more or less completely unseen feature in MMOGs. Dawntide features a full fledged research and development system that allows players to invent entirely new items to utilize.

EXPANSIVE CLAN SYSTEM

Groups of players will have wide-scoped management tools at their disposal that will allow them to efficiently organize large entities. Players will be expected to band together in everything from small groups to gargantuan political factions in order to control and dominate territory and other aspects of the game.

TERRITORIAL WARFARE

One of the main features in Dawntide is the ability to claim and control territory, then build infrastructure to better exploit it. However, the amount of land is finite, and will likely be hotly contested.

Some territory is richer in natural resources than others, or may have some site or other rarity that makes it exceptionally valuable or useful, which will make it worthwhile for player factions to fight over and put an effort into developing the areas.

NAVAL GAMEPLAY

Dawntide features a large repertoire of sailing activities, including naval combat. The Dawntide world will be very large, and travelling by sea will be far faster than travelling by foot, especially if transporting volumes of goods. Ships have a higher storage capacity and are faster than land-based means of transport, so naval superiority will be near mandatory if a faction intends to hold and control any real amount of territory.

Characters
Races
General Economy
Combat
Conquest
Sailing
Factions