In-Depth Mechanics
Combat Theory
- Anticipation Abilities (Stances) alter FSB on yourself and the target.
- Offensive Abilities exploit a given constellation of own and target FSB to achieve an effect on the target
- Defensive Abilities exploit a given constellation of own and target FSB to achieve an effect on the target
Each weapon group will have a primary, secondary and weak attribute out of Force, Speed and Balance. There are six weapon groups currently planned.
- Short Blades
- Long Blades
- Axes
- Maces
- Polearms
- Marksmanship
Additionally, there are the two secondary weapon groups: Throwing and Unarmed.
- Throwing
- Unarmed
Fights would play out as both players initially attempting to reach a useful constellation of FSB, with the first player to reach it having the initiative.
Then it would be a matter of fighting for the initiative so you can be the one building towards a beneficial constellation of FSB, rather than trying to prevent the opponent from reaching one.
Reacquiring the initiative (tactical initiative, not a game mechanic) would be done by correctly predicting what constellation your opponent is trying to reach and exploiting that with Defense and Anticipation.
