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A lot of good things are happening with Dawntide's
development, and we're chugging along very nicely. We haven't let a lot of
it reach the website, because frankly it's not been that interesting to show
off, or has been invisible background development that can't easily be shown
off on a website, until now.
Dawntide, as in the actual software, now looks like a computer game as we
know them, complete with buttons and an interface. Hell, it looks like a
good game. The foundation for our MMOG world has been laid, and all the
juicy ideas are starting to see implementation.
The Features section has been expanded a lot with several new, comprehensive
articles - though they're very heavy reading, they'll give you the best
overview of Dawntide you can get without playing it after release. They're
due for a rewrite for easier reading, but we felt it was important to get
something out there.
We have also posted new screenshots for you to check out in the Media
section, and we have more material we'll be releasing over the next weeks,
such as an awesome zombie and a platypus!
In less than a month, the first closed alpha phase will begin. After this
first phase, we will have regular rounds of acceptances in order to expand
our testing team, so stay tuned. Activity on the forums and in IRC are the
first things we'll be looking at, so contributing there is the best thing
you can do to get in.
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